OctaneRender® 2024.1 Alpha 1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

This 2024.1 alpha is identical to what was stated would be part of 2023.2. What happens to 2023 going forward? Does this mean the geometry updates won't come to 2023?

Also... what happened to all these features you listed as coming in future versions of 2023? Are they coming as part of v2023, are they pushed to v2024?
Also in our plans:
Volumetric user data
Additive materials
Rest position input
Spectral fabric material
Motion blur for HDRI environments
Motion blur for texture displacement
Adaptive subdivision for vertex displacement
New parametric spline and curve primitives
UVW packing for compiled DCC primitives (instead of UV). This can be used by plugins to "pin" procedural textures to deformed textures.
Multi-stream: headless and live linked render across DCCs.
Multi-render: swap to any other engine in seconds.
Multi-engine: for example the full C4D application (with plugins) in Octane core, and also World Creator
Photon tracing / irradiance caching
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
User avatar
nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

elsksa wrote: Because...
abstrax wrote:We now use RT cores for all mesh primitives including hair, spheres and displacement triangles.
For caustics, it's irrational to use the PT kernel when there is the dedicated Photon Tracing kernel.
Ah... Yeah. But I stay PT kernel because Photon Tracing kernel can't render:
-- any lights reflected+refracted;
-- any variable caustics on the glossy ground with and/or on any other glossy/specular material with the roughness of less than 0.3~0.4.

Thank you. ;)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

I thought the same...
not gonna say anything...
Memory reduction looks like a great improvement.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
jopfe
Licensed Customer
Posts: 22
Joined: Tue Feb 16, 2016 8:47 am

Hey there, really promising update!
Any estimations on when the MacOS version will be available?

Thanks in advance
http://www.jopfe.com - freelancing motion designer and 3d artist
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I have the same question...its so long announced, but seems to be a dead end.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Can we get a faster denoiser? Rendering times increase by a factor of 2
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

coilbook wrote:Can we get a faster denoiser? Rendering times increase by a factor of 2
To some, this may sound aggressive, petulant and perceived as impolite (tone of writing). Something to be cautious about.

Regarding the denoiser, which one were you referring to? What hardware/OS/driver configuration?
I would presume the new addition of Intel® Open Image Denoise, but a regression of Octane's own denoiser is also imagineable.
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

lacilaci wrote:Hi,

OctaneRender 2024.1 Alpha 1 Standalone for MacOS (not ready yet, will be provided as soon as possible)

So, I can't wait :D is there some ETA? Want to see finally why I bought M3 MacBook :D
We are really sorry about the delay. We found some serious regressions very last minute and decided that it doesn't make sense to release the macOS version as it is. We are currently working through these and with some luck we might get an update out end of this week.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

KeeWe wrote:
What's on the 2024.x Roadmap for this Year?

Headless rendering with multi-render and multi-engine live linking (Blender, UE, C4D and standalone)
Does this mean we can expect these changes THIS year or 2024? Since theres only 1 month left in 2023, I assume you meant in the production cycle of 2024.
Yes you are correct. Let me fix this in the release notes. This list is for 2024.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

renderingz wrote:This 2024.1 alpha is identical to what was stated would be part of 2023.2. What happens to 2023 going forward? Does this mean the geometry updates won't come to 2023?

Also... what happened to all these features you listed as coming in future versions of 2023? Are they coming as part of v2023, are they pushed to v2024?
Since 2023.1 took so long to get finalized we decided to roll the 2023.2 changes into 2024.1. We are aiming to get 2024.1 finalized way sooner than 2023.1, so the changes can be used in a production environment as soon as possible.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Post Reply

Return to “Development Build Releases”