Thank you for reporting this. I haven't had a chance to look into its cause yet, but I can reproduce it.funk wrote:BUG: Composite node overwrites wrong pins when nodes are expanded
I just wanted to add a bit more info to the previous bug I posted here:
viewtopic.php?p=392217#p392217
This bug does not happen on saved scenes which already contain a composite node (I think). It only seems to happen after adding the node and doing these steps:
1. Add a composite texture. NOTE: If you hover over the node inputs, the far LEFT pin is layer 2 input, while right is layer 1
2. In the inspector, set layer 1 input to "checks"
3. Set layer 2 input to "noise"
4. In the inspector, right click the layer 1 input icon > expand
RESULT: The checks node expands but is attached to layer 2 input pin, which is wrong. It overwrites the previously connected noise node.
I added an image to make this clearer.
OctaneRender™ 2020.2 RC2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.
The problem appears with latest Octane 2020.2 RC2.
If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).
The file renders correctly with denoising on Octane 2020.1.5.
The problem appears with latest Octane 2020.2 RC2.
If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- DamjanMX_1
- Posts: 35
- Joined: Thu Jul 18, 2019 9:46 am
- DamjanMX_1
- Posts: 35
- Joined: Thu Jul 18, 2019 9:46 am
Yes, I updated the drivers fairly recently. I just checked older versions and yep, they have the same issue. Must be a problem with this Nvidia driver version.mojave wrote:Did you update your drivers recently and/or have the same issue with other recent or older versions?grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
This should be fixed in the next version.DamjanMX_1 wrote:Looks like that chaos texture is not baking into HDR even if it's set to.
Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.
- DamjanMX_1
- Posts: 35
- Joined: Thu Jul 18, 2019 9:46 am
Great, looking forward to that fix!jobigoud wrote: This should be fixed in the next version.
Is there a plan in a foreseeable future to make it able to scatter on displaced meshes?jobigoud wrote: Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.
Thank you and @lanklaf for the tip.
The problem turned out to be that I didn't have the libglvnd-dev library installed. Once I installed it and re-built the driver, everything is working again.mojave wrote:Did you update your drivers recently and/or have the same issue with other recent or older versions?grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Would you be able to share a minimum repro case for this issue? You may share your file by the means that is most convenient for your and send a PM.pegot wrote:I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.
The problem appears with latest Octane 2020.2 RC2.
If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).
Thank you.