OctaneRender™ 2020.2 RC2

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arno
OctaneRender Team
Posts: 64
Joined: Tue Oct 01, 2019 2:39 am

funk wrote:BUG: Composite node overwrites wrong pins when nodes are expanded

I just wanted to add a bit more info to the previous bug I posted here:
viewtopic.php?p=392217#p392217

This bug does not happen on saved scenes which already contain a composite node (I think). It only seems to happen after adding the node and doing these steps:

1. Add a composite texture. NOTE: If you hover over the node inputs, the far LEFT pin is layer 2 input, while right is layer 1
2. In the inspector, set layer 1 input to "checks"
3. Set layer 2 input to "noise"
4. In the inspector, right click the layer 1 input icon > expand

RESULT: The checks node expands but is attached to layer 2 input pin, which is wrong. It overwrites the previously connected noise node.

I added an image to make this clearer.
composite_texture_expand_overwrites_wrong_pins.png
Thank you for reporting this. I haven't had a chance to look into its cause yet, but I can reproduce it.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.

The problem appears with latest Octane 2020.2 RC2.

If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).
Octane-2020.2_RC2-Denoised.png
Octane-2020.1.5-Denoised.png
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
DamjanMX_1
Licensed Customer
Posts: 35
Joined: Thu Jul 18, 2019 9:46 am

Looks like that chaos texture is not baking into HDR even if it's set to.
Attachments
chaos_01.png
DamjanMX_1
Licensed Customer
Posts: 35
Joined: Thu Jul 18, 2019 9:46 am

Is there a way I can make the scattered objects follow the displaced surface mesh?
Attachments
scatter_01.png
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lanklaf
Licensed Customer
Posts: 79
Joined: Sat Dec 23, 2017 4:22 pm

DamjanMX_1 wrote:Is there a way I can make the scattered objects follow the displaced surface mesh?
Sure,
Connect the same Displacement texture to the Position Shader of Octane Scatter ;)
System:
i7 8700K / RTX 2020 / 16GB RAM
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

mojave wrote:
grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,
Did you update your drivers recently and/or have the same issue with other recent or older versions?
Yes, I updated the drivers fairly recently. I just checked older versions and yep, they have the same issue. Must be a problem with this Nvidia driver version.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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jobigoud
OctaneRender Team
Posts: 244
Joined: Sat Aug 15, 2015 1:28 pm

DamjanMX_1 wrote:Looks like that chaos texture is not baking into HDR even if it's set to.
This should be fixed in the next version.

Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.
DamjanMX_1
Licensed Customer
Posts: 35
Joined: Thu Jul 18, 2019 9:46 am

jobigoud wrote: This should be fixed in the next version.
Great, looking forward to that fix!

jobigoud wrote: Regarding scatter and displacement unfortunately the scatter happens on the non displaced mesh. In the case of a terrain you can plug the height map in the translation part of the scatter tool.
Is there a plan in a foreseeable future to make it able to scatter on displaced meshes?



Thank you and @lanklaf for the tip.
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

mojave wrote:
grimm wrote:This version doesn't find my GPUs on Linux. I'm running Nvidia driver version 455.28 which is higher than 455.23. Is there a problem with this version? Thanks,
Did you update your drivers recently and/or have the same issue with other recent or older versions?
The problem turned out to be that I didn't have the libglvnd-dev library installed. Once I installed it and re-built the driver, everything is working again. :) I'm now on driver version 455.45.01, thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

pegot wrote:I opened a file that was about a year old and I am seeing an issue where denoising is rendering a text label much thinker than it should be.
The file renders correctly with denoising on Octane 2020.1.5.

The problem appears with latest Octane 2020.2 RC2.

If Devs need ORBX send me info where to upload that (archived file is about 1.12 GB).
Octane-2020.2_RC2-Denoised.png
Octane-2020.1.5-Denoised.png
Would you be able to share a minimum repro case for this issue? You may share your file by the means that is most convenient for your and send a PM.

Thank you.
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