material conversion with opacity maps buggy?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi Philips1980,
instead merge your max file, you open it, does issue occurs?
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:
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Octane Material library bug.jpg
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muski
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Joined: Wed Dec 07, 2011 9:12 pm

Philipp1980 wrote:Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:

No you are not alone. It's frustrating that little bugs like this are not being properly checked before being released. I understand that the programmers have a lot of pressure to get things out but many of us actually need octane for paid jobs with real deadlines and stuff like this doesn't help.

On my scenes I get the same situation where if I open a v2 file the conversion happens but when I merge a v2 file materials come out blank. Also "RGB image" maps convert fine but not "greyscale image" ones.

Hope this helps to fix it.

Cheers
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
epoimran
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Posts: 10
Joined: Mon May 05, 2014 2:19 pm

i have the same problem. manually converting assets is a major pain. would love for this to be fixed.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi guys
I checked the issue you reported but I have not encountered problems, obviously using the converter tool;
everything seems to work well, except v2 .mat libraries.
I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a test scene where you have the issue, I will test it.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi guys,
I was wrong, the V2 .mat have no issue, the converter works fine (obviously using the converter tool..)
as already mentioned, I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a V2 .mat library where you have the issue, I will test it.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
franchais
Licensed Customer
Posts: 104
Joined: Fri Mar 02, 2012 2:44 pm

Hi, might be off topic but I've recently purchased octane for 3dsmax, could anyone tell me how I could convert all materials to octane?

I'm also slightly new to max, currently teaching myself.
I7 2600k | EVGA gtx 680 FTW 4gb | Win 7 x64 | 16gb RAM
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