material conversion with opacity maps buggy?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
paride4331
Octane Guru
Posts: 3840
Joined: Fri Sep 18, 2015 7:19 am

Hi Philips1980,
instead merge your max file, you open it, does issue occurs?
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:
Attachments
Octane Material library bug.jpg
Octane Material library bug.jpg (110.28 KiB) Viewed 2868 times
muski
Licensed Customer
Posts: 62
Joined: Wed Dec 07, 2011 9:12 pm

Philipp1980 wrote:Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:

No you are not alone. It's frustrating that little bugs like this are not being properly checked before being released. I understand that the programmers have a lot of pressure to get things out but many of us actually need octane for paid jobs with real deadlines and stuff like this doesn't help.

On my scenes I get the same situation where if I open a v2 file the conversion happens but when I merge a v2 file materials come out blank. Also "RGB image" maps convert fine but not "greyscale image" ones.

Hope this helps to fix it.

Cheers
using octane since the dawn of the dinosaurs :)
epoimran
Licensed Customer
Posts: 10
Joined: Mon May 05, 2014 2:19 pm

i have the same problem. manually converting assets is a major pain. would love for this to be fixed.
User avatar
paride4331
Octane Guru
Posts: 3840
Joined: Fri Sep 18, 2015 7:19 am

Hi guys
I checked the issue you reported but I have not encountered problems, obviously using the converter tool;
everything seems to work well, except v2 .mat libraries.
I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a test scene where you have the issue, I will test it.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Posts: 3840
Joined: Fri Sep 18, 2015 7:19 am

Hi guys,
I was wrong, the V2 .mat have no issue, the converter works fine (obviously using the converter tool..)
as already mentioned, I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a V2 .mat library where you have the issue, I will test it.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
franchais
Licensed Customer
Posts: 104
Joined: Fri Mar 02, 2012 2:44 pm

Hi, might be off topic but I've recently purchased octane for 3dsmax, could anyone tell me how I could convert all materials to octane?

I'm also slightly new to max, currently teaching myself.
I7 2600k | EVGA gtx 680 FTW 4gb | Win 7 x64 | 16gb RAM
Post Reply

Return to “Autodesk 3Ds Max”