What are you trying to render? Can you post a screenshot showing the problem?ura wrote:does not show the texture
it worked before, now the texture is only visible in the preview
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Roeland
 I hope this is now a actual hardware limitation, or I will have a major headache render out all those maps to a single one... Stupid as I was I thought the limit was the same no matter what textures are being used..
 I hope this is now a actual hardware limitation, or I will have a major headache render out all those maps to a single one... Stupid as I was I thought the limit was the same no matter what textures are being used..We can fix the first issue, the other is is more difficult; for now if you want to use normal maps you are limited to plain RGB image nodes.matej wrote:Normalmapping still doesn't work, if:
- the nmap texture is provided through the texture input pin of the macro material
- two nmap textures are mixed together with a texture mix node

