OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Angelos wrote:I have a problem with opacity mask:

Image
material preview shows properly but at render I get the white texture instead of alpha


Image
3dsmax + scanline

Image
octane standalone
What kernel type do you use and what is max depth?
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Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

Karba wrote: What kernel type do you use and what is max depth?
PMC rayepsilon shows 0.0

p.s. problem solved by manual enter value 0.0

thanks
nrygpu
Licensed Customer
Posts: 66
Joined: Fri Feb 17, 2012 4:14 pm

Karba wrote:
GR1F1TH wrote:
Karba wrote: I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.
Unfortunately at this moment it is impossible.
Karba, It is not possible right now? Is it something you or the RS team is working on? I feel that this is a top priority since every Autodesk 3DS Max subscription user is going to want to use the Octane plugin for 3DS Max 2013. There are some key features that have been added to 2013. :?:
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

Please Karba, limit the zoom wheel. What means -2147483648% ?

You should limit in negative and positive values. Try to scroll the wheel mouse several times less of the 0 value, the printed number will be Zero but the zoom will continue to reduce the numbers (that we don't see)

For me the icons don't flicker. You updated the file?

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
nrygpu
Licensed Customer
Posts: 66
Joined: Fri Feb 17, 2012 4:14 pm

Unfortunately at this moment it is impossible.[/quote]

Oops, I misread your message. Thought you were responding to my question about using the Octane plugin for Max 2013....

Ok...so is it possible right now to use 2013? 8-)
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Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

network render through backburner run fine for me if all network machines have same configuration
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:Please Karba, limit the zoom wheel. What means -2147483648% ?

You should limit in negative and positive values. Try to scroll the wheel mouse several times less of the 0 value, the printed number will be Zero but the zoom will continue to reduce the numbers (that we don't see)

For me the icons don't flicker. You updated the file?

Regards
I will limit it.
I have fixed flickering, but didn't update it yet.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

nrygpu wrote: Oops, I misread your message. Thought you were responding to my question about using the Octane plugin for Max 2013....

Ok...so is it possible right now to use 2013? 8-)
2013 has many changes in SDK, so it probably will takes about 1-2 weeks.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Karba wrote:What about new octane viewport? Is it usefull?
New viewport rocks; but i miss the possiblity of resizing by dragging on the window- that´s much quicker!!!!

Would be nice if i had the choice....
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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