What kernel type do you use and what is max depth?Angelos wrote:I have a problem with opacity mask:
material preview shows properly but at render I get the white texture instead of alpha
3dsmax + scanline
octane standalone
OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
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Karba, It is not possible right now? Is it something you or the RS team is working on? I feel that this is a top priority since every Autodesk 3DS Max subscription user is going to want to use the Octane plugin for 3DS Max 2013. There are some key features that have been added to 2013.Karba wrote:Unfortunately at this moment it is impossible.GR1F1TH wrote:Karba wrote: I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Please Karba, limit the zoom wheel. What means -2147483648% ?
You should limit in negative and positive values. Try to scroll the wheel mouse several times less of the 0 value, the printed number will be Zero but the zoom will continue to reduce the numbers (that we don't see)
For me the icons don't flicker. You updated the file?
Regards
You should limit in negative and positive values. Try to scroll the wheel mouse several times less of the 0 value, the printed number will be Zero but the zoom will continue to reduce the numbers (that we don't see)
For me the icons don't flicker. You updated the file?
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I will limit it.gabrielefx wrote:Please Karba, limit the zoom wheel. What means -2147483648% ?
You should limit in negative and positive values. Try to scroll the wheel mouse several times less of the 0 value, the printed number will be Zero but the zoom will continue to reduce the numbers (that we don't see)
For me the icons don't flicker. You updated the file?
Regards
I have fixed flickering, but didn't update it yet.
2013 has many changes in SDK, so it probably will takes about 1-2 weeks.nrygpu wrote: Oops, I misread your message. Thought you were responding to my question about using the Octane plugin for Max 2013....
Ok...so is it possible right now to use 2013?
New viewport rocks; but i miss the possiblity of resizing by dragging on the window- that´s much quicker!!!!Karba wrote:What about new octane viewport? Is it usefull?
Would be nice if i had the choice....
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