OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Refractive Software® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.58b.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

This build contains new material preview implementation. Can be unstable.

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.58, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)

Backburner is not supported properly still. Don't use it. We work on it.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


NEW FEATURES SINCE LAST RELEASE:
  • New Octane frame buffer. Focus picker, zoom, resolution control.
  • Conversion for some new materials and textures.
BUG FIXES SINCE LAST RELEASE:
  • Material preview is more stable.
  • 3d space navigator doesn't crash 3ds max. (It is space navigator error, we just avoid it)
DOWNLOAD

We have 3 separate archives available for download, for Autodesk® 3ds max® 2010, 2011 and 2012.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58b.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58b.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58b.zip (50MB ZIP File)


We hope you enjoy using OctaneRender® for 3ds max® as much as we loved developing it :)

Yours,
The OctaneRender® Team.
afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Thanks Karba

I Will have a play with it.
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Great thanks. The last two updates will save me a ton of work with my new project!
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Cheers karba

going to have a look at it now.

Jaba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Great Update Karba!!!

However i'm noticing something, and this also happened to me in 2.58 (not sure about 2.57), when u have an octane viewport open and u load another max file, the viewport resets and does NOT accept closing, i have to shut down max and then reopen.

also would be very nice if in the octane window you could add "time left to finish passes" as in octane stand alone, just an indicator but helps a bit.

thanks alot for this update!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:Great Update Karba!!!

However i'm noticing something, and this also happened to me in 2.58 (not sure about 2.57), when u have an octane viewport open and u load another max file, the viewport resets and does NOT accept closing, i have to shut down max and then reopen.

also would be very nice if in the octane window you could add "time left to finish passes" as in octane stand alone, just an indicator but helps a bit.

thanks alot for this update!

Nildo
That is not good idea to leave octane viewport opened and open another max file.
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Karba

The icons in the octane window are really flickering quite badly on my single card machine.The focus picker works OK , it's just that I have to keep clicking in the area where the icon flashes on /off to make sure I've hit it.How about taking up my suggestion a while back of moving the set of icons off the Octane window and over to the main control panel.

The other thing to note.Octane daylight does not light up the Max Viewports when they are set to realistic mode with the option set to using scene lighting.

Will continue to test.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

What about new octane viewport? Is it usefull?
rob72inmo
Licensed Customer
Posts: 38
Joined: Thu May 27, 2010 11:39 am

i like the new viewport
amd 1090t 6 core 16 gigs ram wind 7 ult. 2 gtx 285
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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Excellent work Karba!
Focus picker works great
The new viewport looks really nice.
And the transparent backround from imager works..
The converter almost works, it didnt convert the ivygow standard materials correctly, seems like instead of a octane texture it still tried to load a standard material - still great work looks really nice now

can octane plugin handle moving objects from 3dmax viewport to octane window without reloading, Ive seen the 3dmax 2013 iray do that
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