OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gzavye
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Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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Karba
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Joined: Sat Jun 11, 2011 9:05 am

pyrnik wrote:
Karba wrote:
pyrnik wrote:Добрый день, у меня возникла следующая проблема при использовании плагина к 3d max. При работе, со временен происходит переполнение оперативной памяти. Даже маленькая сцена со временем начинает использовать большой объем оперативной памяти, приходится перезагружать MAX, или самостоятельно выкидывает.
Вылетает при просчете анимации или во время работы с проектом?
Вылетает от недостатка оперативной памяти при работе с проектом. Те допустим открыл 3d max он использует 512 мб оперативной, создаешь объекты в сцене, крутишь их вертишь, потом оказывается что потребляет эта маленькая сцена уже целых 4 ГБ, в итоге при очередном обновлении окна октана, памяти просто не хватает. Она как бы не очищается и постоянно увеличивается объем, что в итоге приводит к недостатку ресурсов. ( у меня 8 гб оперативной памяти)
Можно сцену на [email protected]?
Пробовали ли закрывать окно рендера и открывать заново?
pyrnik
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Karba wrote: Можно сцену на [email protected]?
Пробовали ли закрывать окно рендера и открывать заново?
да, при закрытии окна объем потребляемой оперативки остается. Сейчас еще раз протестирую и если также будет отправлю сцену.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

gzavye wrote:Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|
Finally I have fixed it. Wait for a "c" version or 2.59, I don't know :)
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Karba
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gabrielefx wrote:Hi Karba,
thank you for the new release.

why Backburner is not supported?

For me is crucial to have enabled it because I have to start several animations. Now I got 2 four GTX580 systems.

It's crucial to have ies lights with target point too.

Please add a stereoscopic rig. Now I'using the xidmary plugin costraining two Octane cameras over it. But if you try to render from the xidmary cameras the system will hang, you have to reboot the computer.
Backburner issue looks quite strange. I did make several test, and max sample paramater is stored as it should.
Can anybody test this version with backburner?
afzznana
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Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Karba wrote:
gzavye wrote:Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|
Finally I have fixed it. Wait for a "c" version or 2.59, I don't know :)

I can't wait for next version "c" or 2.59" :P
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gzavye
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Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
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Finally I have fixed it. Wait for a "c" version or 2.59, I don't know
Awesome! thx.
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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Angelos
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Joined: Wed Jul 07, 2010 4:42 pm

Karba wrote: Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not

i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves
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GR1F1TH
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Posts: 33
Joined: Fri Jul 16, 2010 3:55 pm

I tried the material convertor and
-All of my Arch and Design materials converted to 0% opacity :?
-Love that I can see them in the material Editor now though and the new Viewport window is cool and like that I can lock the resolution to match what I want to see. :mrgreen:
-Maybe add a lock aspect ratio so I can scale it up/down?
-I need use of gradient maps in order to start using Octane in my production.
i7 920, 12Gigs Ram, 120GB SSD, 1x 590GTX 1x 465GTX, Windows 7 x64 Pro,
3DS Max 2012-13, Octane 3DS Max
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

GR1F1TH wrote:I tried the material convertor and
-All of my Arch and Design materials converted to 0% opacity :?
Fixed
GR1F1TH wrote:-I need use of gradient maps in order to start using Octane in my production.
I will try to make support.
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