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Matej You're right, but if I did not give specific feedback, it's because I can not find out the origin of the problem.
And yes, I downloaded the new upldate.
Octane crashes without any logical sense. Not a problem on a specific material / node or parameter, since it crashes if I change the opacity for example, if I change any node, if I change a value of environment, if I copy a node, if I import a node if I change random value in the kernel ..
I have also tried to reload the scene without export from XSI, but it is always the same.
Same question with new or old scene.
I hope to be helped.
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
Maybe I understood what is the problem, I hope. I was reminded just now .. I Using the toolkit 4.2 of CUDA. It is the only reason, I can't see other solutions. Tomorrow I'll try to reinstall it.
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
katerlake wrote:With this release, i start Octane render, import with an mesh-node an *.obj and octane will not render.
But if i start C4D and use the exporter, octane start render. I´m confused.
By the way, this release is an living sign of octane, but in my opinion it is better on the final version of the standalone to work as a plugin solutions to all.
Can you start the render by right-clicking the mesh node and selecting "Render"? If so you have disabled automatic previewing of mesh nodes. Otherwise, is it a problem with all the OBJ files you try to load?