OctaneRender® 1.025 beta2.58 test release [obsolete]

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User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hello,

The OctaneRender® Team is pleased to announce the beta 2.58 test release.

Changes introduced in 2.58

Quick material previews.

It is possible to enable quick previews of materials and textures inside the node
inspector. These will be rendered without interrupting the main render, and will
update automatically when the material or texture is changed. The scale of the
material can be updated as well.

There is a choice of a preview on a sphere and a flat 2D preview. The scale of
the object shown is customizable, and users can choose default settings in the
settings dialog.

New light source sampling.

In the new release light sources are sampled by power instead of by area.
This should work well in a wider range of scenes than our old area based sampling,
reducing the need to manually tweak the sample_rate parameter of the emitter. If
you have a scene where you have tweaked the sample_rates, you will have to do this
tweaking again for the new system.

Further tweaks to the node graph editor.
  • The node graph editor supports copy/paste.
  • Add application-wide shortcuts for cut, copy, paste and delete, and put these in the application menu.
  • Add dropping of macro and mesh files on the nodegraph editor.
  • Node pin connections are saved when saving multiple nodes.
Other features and bug fixes.
  • Implemented copying the rendered image to the clipboard.
  • Added scrollbars to the render view component when the image doesn't fit the display area.
  • Maximum Z-depth is a separate slider on the deep_image_channel kernel node.
  • Added viewing of the UV mapping to the deep_image_channel kernel node.
  • Zooming in and out the rendered image is usable with smooth scrolling devices like trackpads.
  • Menu structure on Mac OS more in line with conventions, multi-material pick uses
    the standard context menu bindings.
  • Right mouse button works inside the render viewport on Mac OS.
  • Color picker preference is properly saved, and is selected with a combo box.
  • Remove the Update button in the resolution settings component, changes to the input fields are applied immediately.
  • Added aspect ratio lock to the resolution settings component.
  • Linear/logarithmic keeps working after changing float node value.
  • Fixed broken loading of RGBA images into a float node.
  • Fixed possible stability issue when the connection to OctaneLive drops out.
Known issues
  • On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we couldn't find the problem yet, which seems to be a compiler bug.

Download here:

Due to this being a Test Release, we are only providing zip/tgz archives, no installers.

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit

Linux:
- 64-bit

Driver Requirements: This release was built with CUDA 4.0, which means that you need a recent enough NVidia driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).


Yours,
The OctaneRender® Team.
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Fantastic work! Thank You!!!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Magog
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Posts: 283
Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
Contact:

Wonderful work! Tnx a lot!
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
User avatar
Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

For instance, perhaps we should wait the v3??
Honestly I expected more after all this time.

have a good time...bye
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

New light source sampling.

In the new release light sources are sampled by power instead of by area.
This should work well in a wider range of scenes than our old area based sampling,
reducing the need to manually tweak the sample_rate parameter of the emitter. If
you have a scene where you have tweaked the sample_rates, you will have to do this
tweaking again for the new system. ??????

where it is?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Very nice list of usability updates (copypaste, YES!!1!1!!)

Unfortunately for me Octane crashes each time I enter a macro node (or any container, like for ex. the "preview imager") and try to move around some node in there. Just creating a macro on an empty scene, entering and moving the "output" node crashes Octane. :( (illegal instruction, yada yada...)

Moving & copy/pasting things outside macro nodes (on the top pane) works ok.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Elvissuperstar007
Licensed Customer
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obscure release! the sun passes through the glass?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Pacific88
Licensed Customer
Posts: 12
Joined: Thu Mar 08, 2012 6:02 am

matej wrote:Very nice list of usability updates (copypaste, YES!!1!1!!)

Unfortunately for me Octane crashes each time I enter a macro node (or any container, like for ex. the "preview imager") and try to move around some node in there. Just creating a macro on an empty scene, entering and moving the "output" node crashes Octane. :( (illegal instruction, yada yada...)

Moving & copy/pasting things outside macro nodes (on the top pane) works ok.


absolutely same trouble.
User avatar
Magog
Licensed Customer
Posts: 283
Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
Contact:

Yep, constant crash with Macros node, and often even after the export the scene to Octane.
To solved, I have to save, open Octane and retrieve the file ocs ..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

btw, if would be cool if the pasted node would appear under the current cursor location, not exactly on top of the copied node.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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