How i can make a sss material in octane? Is this feature already available?
With best regards
Welti
Subsurface Scattering?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Thank you for the help. But these threads doesn't help me. I tried to reproduce what roeland did here: http://refractivesoftware.com/forum/vie ... scattering
If i add a Float Texture it doesn't connect with the material which i want to be a sss material. Also the render doesn't rerender the picture if i change something in the absorption options. Maybe a explanation will help here.
If i add a Float Texture it doesn't connect with the material which i want to be a sss material. Also the render doesn't rerender the picture if i change something in the absorption options. Maybe a explanation will help here.
Core2Quad Q6600 | Gigabyte GTX470SOC | 7GB DDR2-667 RAM | 580W SuperFlower | Asus P5QLD Pro
Try to use pathtracing with 6 or 7 depth.
Directlight also works, but you must, so much i can remember me, change the depth and the GIMode to diffuse.
face
Directlight also works, but you must, so much i can remember me, change the depth and the GIMode to diffuse.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
You need to take a close look at the screenshots for a diffuse material in http://refractivesoftware.com/forum/vie ... =21&t=9380. Make sure you connect a node to the transmission node pin (the second from the left). The color should be similar to the reflection input, but as bright as possible. If no node is connected to the transmission input the medium node has no effect and the rendering will indeed not restart if you edit it.
--
Roeland
--
Roeland