DAZ Studio shaders

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supercope
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Radiance,

If I create a scene in DAZ Studio using DS shaders and materials (for instance, The Human Surface Shader), then export that scene into a RIB file, will Octane render the scene (with the DS shaders and materials) as DAZ Studio would (albeit faster)?

Thanks!
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enricocerica
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As soon as RIB format will be available in Octane, it will work, in the mean time if you export in obj format it works too.
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Tugpsx
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supercope
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enricocerica wrote:As soon as RIB format will be available in Octane, it will work, in the mean time if you export in obj format it works too.
I had been led to believe that shaders/materials were render engine specific (3Delight in the case of DS) and had to be recompiled to work for a new render engine. Is this not the case, then? Thanks!
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Tugpsx
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Have you tried rendering scenes exported from studio? The only thing i have found is that i had to reduce the textures to 10% (may have been able to go larger) to fit in the limited video memory of the laptop
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supercope
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Tugpsx wrote:Have you tried rendering scenes exported from studio? The only thing i have found is that i had to reduce the textures to 10% (may have been able to go larger) to fit in the limited video memory of the laptop
Yes, I have. The HSS materials applied in DS before exporting from Studio did not render in Octane.
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supercope
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Here is an example. The top image is output from Octane. The middle image is output from DAZ Studio. I retextured the outfit using DS materials that I purchased. Notice that the only items that changed on export (except for her eyes, which Tugpsx has addressed in another thread, and the hallway she's standing in -- that's another story) were the green beads on the shoes and at the bottom of the top. Everything else remained the default color of the outfit (which you can see in the last image, another render from DS).
Attachments
Girl in Blue 04 (octane render).png
Girl in Blue 02.png
Cherry Cola 02.jpg
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Tugpsx
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Nice job, to get the look of the textures use the spec map in your spec channel or if you want to you can bake them in a copy of the textures.

BTW that's how to get around the HSS issue.

Here is a baked texture on a cube
Attachments
Texture setting
Texture setting
Normal Map from Shadermap Pro
Normal Map from Shadermap Pro
Octane 81a render
Octane 81a render
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supercope
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You did this in DAZ Studio?
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Tugpsx
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supercope wrote:You did this in DAZ Studio?
Yes! it's actually just a simple 2x32 cube with Normal mapped texture baked on.

Grab ShaderMap Pro, it's cheap and creates great normal maps for these kinds of projects.
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