Radiance,
If I create a scene in DAZ Studio using DS shaders and materials (for instance, The Human Surface Shader), then export that scene into a RIB file, will Octane render the scene (with the DS shaders and materials) as DAZ Studio would (albeit faster)?
Thanks!
DAZ Studio shaders
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- enricocerica
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As soon as RIB format will be available in Octane, it will work, in the mean time if you export in obj format it works too.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Check this http://www.refractivesoftware.com/forum ... ?f=9&t=422 it may be of interest.
Win 11 64GB | NVIDIA RTX3060 12GB
I had been led to believe that shaders/materials were render engine specific (3Delight in the case of DS) and had to be recompiled to work for a new render engine. Is this not the case, then? Thanks!enricocerica wrote:As soon as RIB format will be available in Octane, it will work, in the mean time if you export in obj format it works too.
Pentium D 2.80GHZ | 4GB | Windows XP Pro SP3 | 8500GT 1GB driver: 196.21
Have you tried rendering scenes exported from studio? The only thing i have found is that i had to reduce the textures to 10% (may have been able to go larger) to fit in the limited video memory of the laptop
Win 11 64GB | NVIDIA RTX3060 12GB
Yes, I have. The HSS materials applied in DS before exporting from Studio did not render in Octane.Tugpsx wrote:Have you tried rendering scenes exported from studio? The only thing i have found is that i had to reduce the textures to 10% (may have been able to go larger) to fit in the limited video memory of the laptop
Pentium D 2.80GHZ | 4GB | Windows XP Pro SP3 | 8500GT 1GB driver: 196.21
Here is an example. The top image is output from Octane. The middle image is output from DAZ Studio. I retextured the outfit using DS materials that I purchased. Notice that the only items that changed on export (except for her eyes, which Tugpsx has addressed in another thread, and the hallway she's standing in -- that's another story) were the green beads on the shoes and at the bottom of the top. Everything else remained the default color of the outfit (which you can see in the last image, another render from DS).
Pentium D 2.80GHZ | 4GB | Windows XP Pro SP3 | 8500GT 1GB driver: 196.21
Nice job, to get the look of the textures use the spec map in your spec channel or if you want to you can bake them in a copy of the textures.
BTW that's how to get around the HSS issue.
Here is a baked texture on a cube
BTW that's how to get around the HSS issue.
Here is a baked texture on a cube
Win 11 64GB | NVIDIA RTX3060 12GB
Yes! it's actually just a simple 2x32 cube with Normal mapped texture baked on.supercope wrote:You did this in DAZ Studio?
Grab ShaderMap Pro, it's cheap and creates great normal maps for these kinds of projects.
Win 11 64GB | NVIDIA RTX3060 12GB