Very nice, but i have some small thing to mention:
The silhouette of you character is a little off, because both upper arms are at the same spot (looks like 2 lower arms from one upperarm), maybe turn them or the entire upper body of the character a little more so the shape is more readable..
Beside that he looks sneaky
No rendering today...
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Yeah
@MDkai:
Totally right. I tried to avoid that silhouette issue as much as possible. So, this should be a final version, hope you like it

@MDkai:
Totally right. I tried to avoid that silhouette issue as much as possible. So, this should be a final version, hope you like it

Win7 x64::[email protected]::4GB::Asus GTX460 DirectCU::8800GT
Excellent 
Adobe Gamma is gonna GTFO from my machine.
And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol)

Adobe Gamma is gonna GTFO from my machine.
And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol)

Win7 x64::[email protected]::4GB::Asus GTX460 DirectCU::8800GT
yeah it is.NEX wrote:Excellent
Adobe Gamma is gonna GTFO from my machine.
And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
10x 

Win7 x64::[email protected]::4GB::Asus GTX460 DirectCU::8800GT
Some new stuff, and i've got a problem- glass. I've managed to get somewhat correct windshield, but those headlights give me an headache.
It's glass surface is two-sided, it has thickness. But i simply cannot manage to get light through it. Not sure what to do...hmm
It's glass surface is two-sided, it has thickness. But i simply cannot manage to get light through it. Not sure what to do...hmm

Win7 x64::[email protected]::4GB::Asus GTX460 DirectCU::8800GT
Hi,
A ray arrives, get's refracted twice, then it's inside the light, so it needs to hit a reflective surface (like diffuse or glossy) then refracts twice again outside and needs to find the sky.
So use pathtracing and set your maxdepth 8 or higher, and make sure you're normals on your headlights are pointing outwards on both sides, and make the interior of the light reflective.
directlighting does'nt do this, only pathtracing.
Radiance
A ray arrives, get's refracted twice, then it's inside the light, so it needs to hit a reflective surface (like diffuse or glossy) then refracts twice again outside and needs to find the sky.
So use pathtracing and set your maxdepth 8 or higher, and make sure you're normals on your headlights are pointing outwards on both sides, and make the interior of the light reflective.
directlighting does'nt do this, only pathtracing.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Thanks a lot. That helped.
I've searched for all other stuff related to glass, and i missed that
I've searched for all other stuff related to glass, and i missed that

Win7 x64::[email protected]::4GB::Asus GTX460 DirectCU::8800GT