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MDkai
Licensed Customer
Posts: 40
Joined: Wed Mar 10, 2010 8:22 pm

Very nice, but i have some small thing to mention:

The silhouette of you character is a little off, because both upper arms are at the same spot (looks like 2 lower arms from one upperarm), maybe turn them or the entire upper body of the character a little more so the shape is more readable..

Beside that he looks sneaky
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

hah lol, he's got the F10 key ;)

Radiance
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NEX
Licensed Customer
Posts: 22
Joined: Fri Mar 12, 2010 9:45 pm
Location: Serbia

Yeah :D

@MDkai:

Totally right. I tried to avoid that silhouette issue as much as possible. So, this should be a final version, hope you like it :)
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Render_F_01.jpg
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nice ;)

i could'nt resist some post-proc ;)
also try experimenting with the camera imager response curves...
mmpost.jpg
Radiance
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NEX
Licensed Customer
Posts: 22
Joined: Fri Mar 12, 2010 9:45 pm
Location: Serbia

Excellent :)

Adobe Gamma is gonna GTFO from my machine.

And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol) :D
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

NEX wrote:Excellent :)

Adobe Gamma is gonna GTFO from my machine.

And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol) :D
yeah it is.

Radiance
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NEX
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Posts: 22
Joined: Fri Mar 12, 2010 9:45 pm
Location: Serbia

10x :)
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NEX
Licensed Customer
Posts: 22
Joined: Fri Mar 12, 2010 9:45 pm
Location: Serbia

Some new stuff, and i've got a problem- glass. I've managed to get somewhat correct windshield, but those headlights give me an headache.
It's glass surface is two-sided, it has thickness. But i simply cannot manage to get light through it. Not sure what to do...hmm :|
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Test_01.jpg
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

A ray arrives, get's refracted twice, then it's inside the light, so it needs to hit a reflective surface (like diffuse or glossy) then refracts twice again outside and needs to find the sky.
So use pathtracing and set your maxdepth 8 or higher, and make sure you're normals on your headlights are pointing outwards on both sides, and make the interior of the light reflective.

directlighting does'nt do this, only pathtracing.

Radiance
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NEX
Licensed Customer
Posts: 22
Joined: Fri Mar 12, 2010 9:45 pm
Location: Serbia

Thanks a lot. That helped.
I've searched for all other stuff related to glass, and i missed that :oops:
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