Make all your scene materials glossy - the ones you don't want shiny knock down the specular and up the roughness. This seems to get rid of the fireflies - the only diffuse mats in the scene should be blackbody emitters - I am getting acceptable results and times this way with Octane. Also, for extra speed and cleanup , stay on directlight but go down to the direct light tab and change GI-mode to diffuse (this gives better much GI (looks very like pathtracing actually) but cleans up much quicker in max.merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Hope that helps.
James