OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jamestmather
Licensed Customer
Posts: 112
Joined: Fri Jan 22, 2010 7:04 pm

merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Make all your scene materials glossy - the ones you don't want shiny knock down the specular and up the roughness. This seems to get rid of the fireflies - the only diffuse mats in the scene should be blackbody emitters - I am getting acceptable results and times this way with Octane. Also, for extra speed and cleanup , stay on directlight but go down to the direct light tab and change GI-mode to diffuse (this gives better much GI (looks very like pathtracing actually) but cleans up much quicker in max.

Hope that helps.

James
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

jamestmather wrote:
merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Make all your scene materials glossy - the ones you don't want shiny knock down the specular and up the roughness. This seems to get rid of the fireflies - the only diffuse mats in the scene should be blackbody emitters - I am getting acceptable results and times this way with Octane. Also, for extra speed and cleanup , stay on directlight but go down to the direct light tab and change GI-mode to diffuse (this gives better much GI (looks very like pathtracing actually) but cleans up much quicker in max.

Hope that helps.

James
BTW...
the update was to be released yesterday...if I remember well
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

any plans to export the renders into an .ocs to use in the standalone version?
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

Max to Octane still works
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

Another small bug I have noticed:

When using Octane standalone after using Octane for max, standalone can't remember 'Recent Files'... but most important forgets the Settings!!! :ugeek:
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

time to remind about an old bug (at least since 2.52): if pathnames contain blanks or special characters, octane won't find image maps while loading an .ocs/.ocm (windows)...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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merid888

hi, thanks all for response me, gabrielefx, where is the update and wich version ? standalone or octane for max ?
why i need change my units meter for milimeters ? the reason is ?
i need see the textures in the slot, like standar material or vraymaterials or scanline materials
thank you
is directlight with 1000 maxsamples, size i don't know becouse i put 2600 x 1500 and the screen was black, i don't know why happen this, so i strech the image resizing the view without a number
thank you for the tip jamestmather, i add image witg diffuse
Attachments
second image using GI_mode diffuse
second image using GI_mode diffuse
exterior look so false
exterior look so false
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