Hi guys,
I never used normal maps before from an artist point of view,
and to add support for them, i need some good working maps.
Can people provide some correct examples ?
(in both systems, eg Y+ and Z+ types) ?
You can post them either in 24bpp RGB png files,
or 48bpp or 96bpp RGB OpenEXR files.
Thanks,
Radiance
normal maps please ?
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While I don't actually have any on me, I can point you to this one on CGtextures, http://www.cgtextures.com/texview.php?i ... 60b055702f
There are a fair few on there, though I don't know what the orientations of them are though...
There are a fair few on there, though I don't know what the orientations of them are though...
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
Here, i made a few for you. 24 bpp RGB png files. Y and X axis are different on all of them, check the file names and file comments for axis alignment.
Send me a mail or pm if you need more examples.
Send me a mail or pm if you need more examples.
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
I made this model awhile ago it contains a low poly mesh + textures + tangent space normal map + displacement map. The normal map was outputted from Mudbox using the Maya setting, it works in Modo renderer also. I know you don't need the displacement map..but you can use it for testing later on when u implement displacement mapradiance wrote:thanks a lot, i'm going to play with these while coding tomorrow.
time for bed now, it's 2am already...
Radiance

http://www.mediafire.com/download.php?dmgykyj1zmz
you can see a picture of the model in my website link.
edit: apparently there is no displacement map in this file, i'll update it with a displacement later.
Last edited by Son Kim on Thu Apr 01, 2010 9:05 pm, edited 3 times in total.
.
- Attachments
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- Reliefs0116.rar
- update in png format include Normal, Spec, Ambient, Displ, DUDV
- (451.99 KiB) Downloaded 244 times
Win 11 64GB | NVIDIA RTX3060 12GB
Son Kim wrote:I made this model awhile ago it contains a low poly mesh + textures + tangent space normal map + displacement map. The normal map was outputted from Mudbox using the Maya setting, it works in Modo renderer also. I know you don't need the displacement map..but you can use it for testing later on when u implement displacement mapradiance wrote:thanks a lot, i'm going to play with these while coding tomorrow.
time for bed now, it's 2am already...
Radiance
http://www.mediafire.com/download.php?dmgykyj1zmz
you can see a picture of the model in my website link.
WOW! Awesome job on the bug. Great texturing!
Win 11 64GB | NVIDIA RTX3060 12GB
thanks,Tugpsx wrote:Here are a few I just converted.
Grab ShaderMap Pro it's only $20 and does all that the others can.
can you show me a rendered example so i have a reference ?
also, is this Y+ or Z+ type ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
ok, i got it working.
seems to work well, i just need to add controls to tweak the amount.
here's the frog model rendered without and with normal maps.
both have diffuse and specular maps too.
Radiance
seems to work well, i just need to add controls to tweak the amount.
here's the frog model rendered without and with normal maps.
both have diffuse and specular maps too.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB