It will be useful in my upcoming gig.
TUTORIAL: How to use RenderTargets for powerful scene setups
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cheers, this has definitely increased my workflow 
It will be useful in my upcoming gig.
It will be useful in my upcoming gig.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
is there a way to "extract" the current setup to nodes, or when you set up a material to "extract" it to a node ,
and if there is not, can you add that feature, to pick on the item and a new node pops out instead of doing it manually via right click, add, material action .. something like what the new 3d max material slate editor does, pick a material and it pops it into place on the node editor, I would guess a majority of people change settings via the sidebar first, not the node editor, it's faster like that..
and if there is not, can you add that feature, to pick on the item and a new node pops out instead of doing it manually via right click, add, material action .. something like what the new 3d max material slate editor does, pick a material and it pops it into place on the node editor, I would guess a majority of people change settings via the sidebar first, not the node editor, it's faster like that..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Hi.
I was wondering... Is (or can be) here a way to render all render targets? For example ... I have house scene in octane with 5 render targets. So everything is setup and ready to render. Is there some way to render all of them with ,,one click,, ? (over night) So i dont have to wait for one render target to finish and then press second and render ... ?
PS.: Sorry for my english ...
I was wondering... Is (or can be) here a way to render all render targets? For example ... I have house scene in octane with 5 render targets. So everything is setup and ready to render. Is there some way to render all of them with ,,one click,, ? (over night) So i dont have to wait for one render target to finish and then press second and render ... ?
PS.: Sorry for my english ...
With the current Octane Render version alone, no this cannot be done.multiwow wrote:Hi.
I was wondering... Is (or can be) here a way to render all render targets? For example ... I have house scene in octane with 5 render targets. So everything is setup and ready to render. Is there some way to render all of them with ,,one click,, ? (over night) So i dont have to wait for one render target to finish and then press second and render ... ?
PS.: Sorry for my english ...
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Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Hi,neoone wrote:I am using version pre beta 2.3 v5, and do have few problems with it.
Don't have sixth dot to plug in RenderTarget into my obj file.
Is there any other way to create multiple rendertargets in this version?
Why on earth would you still use that ancient version ?
You should upgrade to 2.52 asap, it's a world of difference feature-wise.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Does render target switching work in 2.52? Because I have this setup below and nothing happens if I click on the render target node that I created. The default one is always rendered, although the parameters in the NI change accordingly to selected render target.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hi Matej,
You need to connect the object node you want to render to the last input pin of the render target node. The mesh preview render target is a special case, these settings are used if you preview a mesh node, a material or a texture.
--
Roeland
You need to connect the object node you want to render to the last input pin of the render target node. The mesh preview render target is a special case, these settings are used if you preview a mesh node, a material or a texture.
--
Roeland
Yes, that makes sense
Thanks!
I hope one day we will have a generic container node, so all that render config nodes can be put there and not additionally clutter the top panel (which usually contains material macro, mix & texture nodes). And an input pin to pass the mesh node into it.
I hope one day we will have a generic container node, so all that render config nodes can be put there and not additionally clutter the top panel (which usually contains material macro, mix & texture nodes). And an input pin to pass the mesh node into it.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net

