HDR + sun

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DennisK4
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+1
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Uolir
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+1 It would be great.
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hmk
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For now, my way to achieve this is to render the frame/sequence twice, one with sun and the other with hdri, then multiply them in photoshop/ae. Maybe a little time consuming, but it's a work arround.
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Amplitude
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function blur the shadows, too, need
the blurriness of a shadow is dependent on the size of the light source.
The larger the source the blurrier the shadow will be.
That's the realistic and physically correct way to do it and Octane shouldn't have a "fake this or that" button, that's the whole point of it IMHO.
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[gk]
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I disagree by a mile.
You win nothing by staying on a static course. The idiology of keeping everything "real" is narrow.
The best solutions are always the flexible ones.
Wether its feasable to intergrate the specific features in octane at a trivial level is another thing.
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[gk]
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Direct kernel, AO pass for sure is ultra fake and cool. More of that.
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hmk
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[gk] wrote:I disagree by a mile.
You win nothing by staying on a static course. The idiology of keeping everything "real" is narrow.
The best solutions are always the flexible ones.
I agree, what one produce is not a photograph, it is at sometimes art, other times a visualization (as you want to visualize it, not as it exactly should be in reality) with a touch of mood. So yes, more control means better results.
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matej
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[gk] wrote:The best solutions are always the flexible ones.
Totally agree with this. I wouldn't mind additions of "fake" tools to Octane, if it would bring more options and / or easier / more flexible workflow.
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Amplitude
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Ok I see your point, but if Octane is so fast it is also because it is fast to setup. If it is to end up with a program with tons of options to crawl through, we have Mental Ray which has been around for a while and is very flexible indeed.
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hmk
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Amplitude wrote:Ok I see your point, but if Octane is so fast it is also because it is fast to setup. If it is to end up with a program with tons of options to crawl through, we have Mental Ray which has been around for a while and is very flexible indeed.
Octane is fast because it depends on GPU in it's calculations not because the fast setup. The fast setup and lack of features are because the developers didn't finish their work yet. And because of that ppl goes to work around the current limitations.
Also I can say, that there is always a fast direct default setups, and there is more advanced controlled ones for those who needs it. In my opinion this is the way a renderer should be no matter unbiased or biassed.
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