HDR + sun
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
For now, my way to achieve this is to render the frame/sequence twice, one with sun and the other with hdri, then multiply them in photoshop/ae. Maybe a little time consuming, but it's a work arround.
http://www.OctanePowerTools.com
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
the blurriness of a shadow is dependent on the size of the light source.function blur the shadows, too, need
The larger the source the blurrier the shadow will be.
That's the realistic and physically correct way to do it and Octane shouldn't have a "fake this or that" button, that's the whole point of it IMHO.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
I disagree by a mile.
You win nothing by staying on a static course. The idiology of keeping everything "real" is narrow.
The best solutions are always the flexible ones.
Wether its feasable to intergrate the specific features in octane at a trivial level is another thing.
You win nothing by staying on a static course. The idiology of keeping everything "real" is narrow.
The best solutions are always the flexible ones.
Wether its feasable to intergrate the specific features in octane at a trivial level is another thing.
I agree, what one produce is not a photograph, it is at sometimes art, other times a visualization (as you want to visualize it, not as it exactly should be in reality) with a touch of mood. So yes, more control means better results.[gk] wrote:I disagree by a mile.
You win nothing by staying on a static course. The idiology of keeping everything "real" is narrow.
The best solutions are always the flexible ones.
http://www.OctanePowerTools.com
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Totally agree with this. I wouldn't mind additions of "fake" tools to Octane, if it would bring more options and / or easier / more flexible workflow.[gk] wrote:The best solutions are always the flexible ones.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Ok I see your point, but if Octane is so fast it is also because it is fast to setup. If it is to end up with a program with tons of options to crawl through, we have Mental Ray which has been around for a while and is very flexible indeed.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
Octane is fast because it depends on GPU in it's calculations not because the fast setup. The fast setup and lack of features are because the developers didn't finish their work yet. And because of that ppl goes to work around the current limitations.Amplitude wrote:Ok I see your point, but if Octane is so fast it is also because it is fast to setup. If it is to end up with a program with tons of options to crawl through, we have Mental Ray which has been around for a while and is very flexible indeed.
Also I can say, that there is always a fast direct default setups, and there is more advanced controlled ones for those who needs it. In my opinion this is the way a renderer should be no matter unbiased or biassed.
http://www.OctanePowerTools.com
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Octane Render Power Tools, Animation Tools for Octane Render
facebook | YouTube
Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480