OctaneRender® 1.025 beta 2.51 [OBSOLETE]

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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

:cry: still no animation .png/exr... I guess you get to it eventually :roll:

btw does anyone know where the recent files list is kept? I want to clear it. this really bugs me. :evil:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote::cry: still no animation .png/exr... I guess you get to it eventually :roll:
Yeah, sorry, no time yet. It's noted though - we will not forget it ;)
btw does anyone know where the recent files list is kept? I want to clear it. this really bugs me. :evil:
On Windows it's in your user folder under ...\AppData\Roaming\Refractive Software.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks! :D

small UI issue to report - probably there before just hadnt noticed:
grab left edge of render window and drag horizontally to resize and everything is cool - but if grab and drag right side the left side moves horizontally as well although much less. >--->> or <---<<

drag right edge completely to the left and back and left edge follows at what looks like the half distance

edit: worked out viewport lock at last :oops:
I wonder if it would be better to call it 'viewport/resolution coupling' rather than lock.
I was thinking of a lock of zoom or rotation or something as in frozen which it isnt...maybe I'm thick though :roll:
Tooltip explanation: 'When enabled changes in the viewport aspect are coupled to change the resolution'
Last edited by pixelrush on Mon Aug 29, 2011 10:21 am, edited 6 times in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Jaberwocky
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Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Ok did some speed test comparisons on one of my old scenes.

2.49b
Direct lighting A.O mode
Using HDR lighting 11.47 s/px
daylight 10.74 s/px

Pathtracing
Using HDR lighting 1.95 s/px
daylight 1.36 s/px

2.51
Direct lighting A.O. mode
Using HDR lighting 11.39 s/px
daylight 10.89 s/px

Pathtracing
using HDR lighting 1.94 s/px
daylight 1.35 s/px


as you can see the current version , speed wise is virtually the same as 2.49b

I was not able to test with an earlier version of octane as they bomb out using the latest Nvidia drivers that I am running and i didn't want to uninstall those!
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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vinz
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Joined: Fri Apr 09, 2010 5:00 pm
Location: France

Thanks marcus :)

great reactivity...

vinz
:)
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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Felix
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Posts: 36
Joined: Wed Oct 21, 2009 2:57 pm
Location: Uster, Switzerland
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I have some heavy performance problems on Linux (Kubuntu 11.04, driver version 280.13), the view updates are VERY slow, sometimes I can't even pause a render and it's impossible to do anything else while rendering, because there is a view update just every second or so. Later in the rendering process (after several dozen or hundreds of samples) it's even worse, I just had 5 minutes to kill octane, as the system didn't respond really on any clicks anymore. The whole screen was more or less frozen, the only thing possible was moving the cursor.

The problem already appeared in 2.49b and 2.50 (don't remember all builds before, but it worked once perfectly for sure)
Kubuntu | Geforce GTX480 | AMD 6x3.2GHz | 12GB
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dave62
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Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

with 2.48 - 2.5x i had the same problems as felix. especially with huge scenes (about 2gb vram usage).
if i remember right navigation was much better under 2.46. atm i have no time/hardware for specific testings., maybe next days i find some more details and could post some test scene.
@marcus: could you use a blend file? (obj/ocs will bee to big)

hardware/os: see sig amdX6 sys +mint10
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

I notice that the tool tip problem with the 2x2 and 4x4 sub sampling icons have not been solved yet.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

been a few days on vacation and there is a neat present under the door!, thanks guys, I'm going to have some fun testing!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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afecelis
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Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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Thanks for the betas Octane team. I'd like to share some issues I'm running into.
1. In Linux, when I launch octane, all of the settings from the right panel are moved (mismatched) 1 place; i.e. in the screenshot I'm mousing over camera options and it displays "current resolution" options, If I click on current resolution options it will display the environment options and so on:
Image
Only after maximizing/minimizing the interface do they go back to their respective positions.
2. In Linux, I load an obj file, but scene's tris/gpu count displays 0 so all I get is an empty/gray scene.
3. In windows, the obj file loads fine, but after tweaking the scene options a bit the render freezes. All the rest of the interface seems to be alive, but I can no longer orbit, rotate, pan or zoom my model in the viewer.

Gonna run some more tests to see what else I run into.
cheers,
Alvaro
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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