MAX2Octane exporter for max 2010+
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
I decided to try Octane Power Tools; I have to say it works. Clearly it is a long way from being a fully integrated solution, but I'm sitting here watching 600 frames render a 10 seconds per frame with no intermediate loading. I'm very much looking forward to the fully-integrated Max version of Octane, right now my production pipeline is something of a headache (Max to Octane to After Effects to Flash) and any streamlining would be a good thing.
Not realy, I think...Saramary wrote: I think export path to good fast SSD disk (better SLC, not MLC), or even RAM-drive, can improve export speed and Octane scene loading speed. I have SSD in my system and I'll try to compare it a bit later (I bought license a few days ago and have no time at the moment to play with this checking, I must finish current work at first).
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yes, you are right.face wrote:Not realy, I think...
I've compared it: no difference. ~1M triangles scene, ~55 seconds to start render when exporting both to SSD and to HD... It seems that the bottleneck is a lot of computations to translate objects to/from plain text, not the file write/read speed...

Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
Correct, the most time is spend by converting doubles/floats to strings/chars...Saramary wrote:Yes, you are right.face wrote:Not realy, I think...
I've compared it: no difference. ~1M triangles scene, ~55 seconds to start render when exporting both to SSD and to HD... It seems that the bottleneck is a lot of computations to translate objects to/from plain text, not the file write/read speed...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I made some Octane Icons for my 3dsMax main toolbar. If anyone wants to use them go ahead.
@KilaD if you find them usable you are welcome to add them to the script in your next update.
Best regards
Martin
@KilaD if you find them usable you are welcome to add them to the script in your next update.
Best regards
Martin
- Attachments
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- Octane.jpg (11.43 KiB) Viewed 3721 times
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- Max2Octane_Icons.rar
- (1.21 KiB) Downloaded 277 times
Hi guys, here's a question for the exporter script material assignment (I am using KilaD's "official" exporter script). I can't get the material assignment to work properly: what I get after running the script (exporting the model) is the model with a single material. Inside 3ds Max, I am using Standard materials with unique names and diffuse colors. I've also assigned unique names to objects and also tried giving them different colors, since that seemed to work in a scene I did some time ago.
In short, I'm looking to get the material slots to Octane Render so that I can hook up the model with Octane Render materials. Currently I am only getting one material slot in Octane, in other words, just one material. I hope someone can clarify this basic issue for me - thanks and take care!
In short, I'm looking to get the material slots to Octane Render so that I can hook up the model with Octane Render materials. Currently I am only getting one material slot in Octane, in other words, just one material. I hope someone can clarify this basic issue for me - thanks and take care!
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
export is no longer working correctly (
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093