Problem with emitter

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danvica
Licensed Customer
Posts: 60
Joined: Fri Aug 27, 2010 5:56 pm
Location: Italy

I was playing a little with lights and I found a problem assigning the same emitting material to a different object (see pictures).

In the first picture I link the inner front cube to an emitting material but nothing happens. The same material applied to the inner back cube works (picture 2).

I'm still with 2.46b.

Any idea ?

Daniele
Attachments
This one no
This one no
This cube shines
This cube shines
Win7 64bit | GTX480 | i3 540 3.07GHz | 4GB
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steveps3
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Location: England

Normals?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

I guess, Steveps3 is right: The normals of the front cube probably point inwards and with that the light is emitted into the cube where you can't see it.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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FamilyGuy
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Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Is there any chance that you can add "revers normal button" in emitter materials?
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steveps3
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But the problem doesn't just lie with emitters. If you get the normals wrong for anything then you will get "odd" results. So the problem lies with the modelling, not the rendering.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
danvica
Licensed Customer
Posts: 60
Joined: Fri Aug 27, 2010 5:56 pm
Location: Italy

Thanks for the help... normals matter but in a strange way.

The normals were ok but when I tested them pointing inwards well... see the pictures... the wrong direction works...

Am I doing some stupid error ?
Attachments
lightb2.jpg
The "wrong" normals work...
The "wrong" normals work...
Win7 64bit | GTX480 | i3 540 3.07GHz | 4GB
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