I was playing a little with lights and I found a problem assigning the same emitting material to a different object (see pictures).
In the first picture I link the inner front cube to an emitting material but nothing happens. The same material applied to the inner back cube works (picture 2).
I'm still with 2.46b.
Any idea ?
Daniele
Problem with emitter
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I guess, Steveps3 is right: The normals of the front cube probably point inwards and with that the light is emitted into the cube where you can't see it.
Cheers,
Marcus
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
But the problem doesn't just lie with emitters. If you get the normals wrong for anything then you will get "odd" results. So the problem lies with the modelling, not the rendering.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)