Question about rayepsilon

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areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Hi,

I have a model where with default rayepsilon some faces are completely black

If I increase rayepsilon then they become right.

Can someone explain why? Which other side-effect can have increasing rayepsilon value?

Thanks
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

areyal wrote:Hi,

I have a model where with default rayepsilon some faces are completely black

If I increase rayepsilon then they become right.

Can someone explain why? Which other side-effect can have increasing rayepsilon value?

Thanks
If you have to increase the ray epsilon, your scene got exported too large.

The ray epsilon hides numerical errors, but can introduce incorrect shading and reflections, if it's too large (usually 2-3 magnitudes larger than it should be). A good rule of thumb: Try to minimize the ray epsilon as much as possible as long as you don't see artifacts. Then it's about right and there is still a lot of margin above.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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