Hi,
I have a model where with default rayepsilon some faces are completely black
If I increase rayepsilon then they become right.
Can someone explain why? Which other side-effect can have increasing rayepsilon value?
Thanks
Question about rayepsilon
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If you have to increase the ray epsilon, your scene got exported too large.areyal wrote:Hi,
I have a model where with default rayepsilon some faces are completely black
If I increase rayepsilon then they become right.
Can someone explain why? Which other side-effect can have increasing rayepsilon value?
Thanks
The ray epsilon hides numerical errors, but can introduce incorrect shading and reflections, if it's too large (usually 2-3 magnitudes larger than it should be). A good rule of thumb: Try to minimize the ray epsilon as much as possible as long as you don't see artifacts. Then it's about right and there is still a lot of margin above.
Cheers,
Marcus
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