MAX2Octane exporter for max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
garmire
Licensed Customer
Posts: 6
Joined: Mon Dec 13, 2010 8:14 pm

The main problem is that I have 2.5 million polys... everytime I load the OBJ file from MAX, it takes 5 minutes... everytime I render, it takes 10 seconds.

Ideally I could have the path inside of Octane (because you really do not need to reload the object or revoxelize the scene)... ideally I could have a particular path through the object or at least a way to script out the camera so that I can change the camera position/angle, save a frame, update camera position/angle, save another frame... thereby creating a nice movie of my scene without taking a week of rendering.
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Camera/Mesh pathes inside Octane aren´t currently supported.
Maybe with collada or rib...

Textured polys with that count, should not takes more than 3min ex/import.
Untextured around 2min...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
garmire
Licensed Customer
Posts: 6
Joined: Mon Dec 13, 2010 8:14 pm

You are right, it takes 3 minutes (180 seconds).... compared to a 10 second render time... I have 2K frames to render... if I can render entirely in octanerender with a precise path assigned: 5.5 hrs... if I render going back and forth as it currently is: 4.17 days...
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
e3di
Licensed Customer
Posts: 70
Joined: Mon Jan 11, 2010 7:49 pm

Hi

Can someone tell me/guide me to the last plugin for Max please. I have searched and am totally lost! Is it 1.022f ? When I try and export anything I just get a blank screen in Octane so I guessing somewhere there is a newer release.

Thanks a lot.
User avatar
Cronicash
Licensed Customer
Posts: 116
Joined: Wed May 26, 2010 3:10 am
Location: New Zealand

When i set a new project name in the exporter it runs fine but obviously with default materials. But when i go to use an existing project (an earlier exported .obj) and hit render i get this...
Image
I have done many successful animations using older versions of this plugin before.. whats the go?

Whats more weird is that i can just click "okay" on the automation error, click the mesh node in octane and it will render....

tried both f and g of this plugin and last two previous versions of octane with the same result...

Sorry, probably an easy fix but i cant seem to find the solution...

(using 3ds 2010)
EVGA sr2 2x x5650 12c/24t| 64Gbddr3 1600mhz | 4x gtx580 3gb on h20|4x 128x corsair ssd | 2x Strider 1500watt + 500watt |swiftech Blocks ,3x quad rads + dual rad (two loops)||8Tb|Laptop:Dell XPS 1730| 4Gb| 2x 9800GTX sli

Portfolio/blog
User avatar
seujose
Licensed Customer
Posts: 18
Joined: Thu Dec 30, 2010 5:32 pm
Location: Brazil
Contact:

Hello, everyone.
I researched a lot and not found a way to export layers to obj files.
Is it possible? Is there another way to separate layered objects in obj files?
Currently the objects are separated by material, right?
Thanks
Win7 x64 - Phenom II X6 - ECS GTX460 - 4Gb RAM
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

afaik materials is the way to seperate objects.
You could give each object a unique material quickly like this:

for i in geometry do i.material=(standardmaterial name:("Mat_"+i.name) diffusecolor:(random black white))


press F11 to open the listener, paste it in there and evaluate it by pressing CTRL+E
Hello
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

do not get to run the script
Attachments
трабл.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

1.022g should be h. Try to replace the g with a h and save the macro.
Hello
Post Reply

Return to “Autodesk 3Ds Max”