Cool progress, team.
Could you please provide the sample scenes you folks are using to showcase the features.
Would be handy to study your setups and learn from it.
OctaneRender® 2027.1 Alpha 2 [current 2027]
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
C4D 2025.3.3 Octane v1.9.4 // Octane SA 2026.4, Windows 11 Pro, X399, AMD TR 2950X, <<2 X 3090 + NVlink>>, 128 GB RAM, Corsair 1500i - NVIDIA SD 610.62
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
- linograndiotoy

- Posts: 1536
- Joined: Thu Feb 01, 2018 7:10 pm
The project files are available in the link you can find just after the compact disk image render.
Ohh my bad.linograndiotoy wrote: Thu Jul 16, 2026 4:08 pm The project files are available in the link you can find just after the compact disk image render.
Thank you, Lino.
C4D 2025.3.3 Octane v1.9.4 // Octane SA 2026.4, Windows 11 Pro, X399, AMD TR 2950X, <<2 X 3090 + NVlink>>, 128 GB RAM, Corsair 1500i - NVIDIA SD 610.62
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Surely takes its sweet time to render.
Need to learn to optimize it.
My 2x3090 starting to feel like falling short.
Other than that, awesome shaders.
Need to learn to optimize it.
My 2x3090 starting to feel like falling short.
Other than that, awesome shaders.
C4D 2025.3.3 Octane v1.9.4 // Octane SA 2026.4, Windows 11 Pro, X399, AMD TR 2950X, <<2 X 3090 + NVlink>>, 128 GB RAM, Corsair 1500i - NVIDIA SD 610.62
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Octane User since V1 Beta
https://www.behance.net/PaperArchitect
Hello, guys. 
More issue: (normal) Extraordinary IOR delta's values between -0.100 and +0.100 cause disappear the extraordinary refraction as bug.
EDIT: Film extraordinary IOR between same numbers cause disappear the interference.
Best regards.
More issue: (normal) Extraordinary IOR delta's values between -0.100 and +0.100 cause disappear the extraordinary refraction as bug.
EDIT: Film extraordinary IOR between same numbers cause disappear the interference.
Best regards.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
Hello, guys. 
If diffraction grating is disabled as "Grating weight: 0.000" for ignore "Light coherence (micrometer): 100.000", zero roughness is failed and roughness color is incorrect at our sunlight source. But yes correct roughness color is almost white.
Best regards.
If diffraction grating is disabled as "Grating weight: 0.000" for ignore "Light coherence (micrometer): 100.000", zero roughness is failed and roughness color is incorrect at our sunlight source. But yes correct roughness color is almost white.
Best regards.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
- PolderAnimation

- Posts: 391
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
Is “Environment Map Visibility Cache” also suited for animation, where characters might walk in front of windows and block the light?
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
Yes, the visibility cache will be updated when there are relevant changes to the integration data.PolderAnimation wrote: Wed Aug 26, 2026 7:48 am Is “Environment Map Visibility Cache” also suited for animation, where characters might walk in front of windows and block the light?
- PolderAnimation

- Posts: 391
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
It I clik on the 'Octane 2027 Roadmap and Beyond ' it says 'You are not authorised to read this forum.'
Is everyone having that? of is it just me?
Is everyone having that? of is it just me?
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
Same for me.PolderAnimation wrote: Fri Aug 28, 2026 8:59 am It I clik on the 'Octane 2027 Roadmap and Beyond ' it says 'You are not authorised to read this forum.'
Is everyone having that? of is it just me?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"