Need very high number of depthes for avoid any missed caustics and any black area in clear or color specular

Tutorials for OctaneRender - demonstrations and howto's.
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nuno1980
Licensed Customer
Posts: 832
Joined: Sat Dec 18, 2010 10:04 pm

Hello, guys. :)

-To increase photon or diffuse depthes for add new caustics-:
increase photon or diffuse depthes for add new caustics.png

-To increase specular depthes for remove any black area-:
increase specular depthes for remove any black area.png
But IMPORTANT FIRST: To decrease "ray epsilon" from default value to ideal value for remove any black area. If this doesn't eliminate any black area, try to increase specular depthes.


-- Watch with read my description - https://youtu.be/LnAUfa7tGmc

--> If you have any doubt, reply here.

Good tip, happy rendering and best regards. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

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NOTE: Sorry, my bad English for mute ;)
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