
Non-offical Blender 2.56 plugin
The best I can do is to make this an option, same as for specularity compensation in v0.80, but you should consider bribing me 

Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Why not just set the intensity to 1 within blender? What is the point of the exporter compensating for your laziness?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Have you ever had to set up again 100 materials for second time? imagine clicking in each and single one just to set up the intensity to 1, in my opinion is a big waste of time. Yoyoz a compensation option would be awesome.steveps3 wrote:Why not just set the intensity to 1 within blender? What is the point of the exporter compensating for your laziness?
You are not saying that you export from blender to octane and do not have to adjust any of the materials?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
New version available. Lots of changes inside.
Happy rendering,
Lionel
Happy rendering,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
That's Octane not working with directories having space when given in command line. The plugin just prevents the user from sending something wrong to Octane.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Thanks for the reply.
Just to clarify:
My understanding is that the plugin will take a .blend file and then create an .ocs file from it. Can you put the .ocs file in a directory that contains spaces (e.g., c:\data files\octane\)?
At this point, I don't create animations, so I don't need the plugin to start up Octane. I am just looking to transfer the mesh, along with the camera position/information.
Just to clarify:
My understanding is that the plugin will take a .blend file and then create an .ocs file from it. Can you put the .ocs file in a directory that contains spaces (e.g., c:\data files\octane\)?
At this point, I don't create animations, so I don't need the plugin to start up Octane. I am just looking to transfer the mesh, along with the camera position/information.
Thank you Lionel, your addon works great !
Titan Black + GTX 580-3go / Win 7 pro 64 bits / C4DR14 with integrated plugin / Blender / Octane standalone /
website : http://www.kiwimage.com
website : http://www.kiwimage.com