OctaneRender® 2026.2 for 3ds max® v26.6

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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

remKa wrote: Thu Apr 16, 2026 9:57 am Hello,

Blend Angle in the triplanar map has no effect when using a single texture , please see attached file.

Im using texture displacement set as "high"
Hi remKa,
Using a single texture, it works with a "positive X" axis. The result is the same with the default Octane node mapping, in that case Blend angle can't work, basically, it’s like I’m using all six textures, but they’re identical.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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remKa
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Shouldn't the edges of the texture be blurred ? If not, could you add this option ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

remKa wrote: Fri Apr 17, 2026 10:41 am Shouldn't the edges of the texture be blurred ? If not, could you add this option ?
Hi remKa,
I was taking another look at the triplanar in SA, and it should actually be possible to blend it the way you were asking.
I’ve sent my report over to the developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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remKa
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Ok great, thanks :)
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

remKa wrote: Mon Apr 20, 2026 6:41 pm Ok great, thanks :)
Hi remKa,
It was as I said the first time, it’s correct as it is, and there are no issues. It was just a dumb cognitive bias on my part. I assumed that by using a different UV projection, like a cube, the texture edges would be positioned differently along the six axes, even when using a single texture for all of them. So I expected to get blurred edges, but that’s not the case. The blend angle does work, but since all the textures are identical, its effect isn’t visible.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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