OctaneRender® 2027.1 Alpha 1 [current 2027]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Elvissuperstar007
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When I press this button, the viewport temporarily turns black, showing only a small corner of the scene in the top-left. Then everything displays normally. This literally happens when switching modes, and it only occurs during mode changes.
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hypeng
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Elvissuperstar007 wrote: Tue Mar 17, 2026 9:29 am Explain how DLSS works. From my understanding, I should render at a lower resolution and then upscale it to 2K or 4K, while keeping the image sharp and not blurry, especially if we are talking about DLSS 4.5.

Right now, I don’t fully understand it. I tried using DLSS, but rendering actually became slower than without it.

I need a clear explanation or a video showing how to use it properly.
In the imager node, `P_UPSAMPLE_SOURCE_PERCENTAGE` determines the "source" pixel percentage per side.

Say you have a viewport resolution of 1024x512, with 66 % configuration, the render engine uses 682x341 film buffer internally.

Note that each upscaler backend can have its limitation on the upscaling capability. For the current DLSS we use, if it's set at/below 25%, we will fall back to linearly upscaling.

As for the DLSS swapper, we do not support other versions of DLSS by swapping the dll.
coilbook
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Any plans to improve your toon shader where it can render like in blender, almost hand drawn style?
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Elvissuperstar007
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Sky Plus - Procedural, Realistic Skies & Atmosphere For Cycles & Eevee
https://www.instagram.com/reels/DPs5LjPDS4v/
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Kalua
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Posted 2 test scenes on Facebook.
Looking very nice so far, guys.
Looking forward for next improvements.
Hope videos can show a bit where Real-Time falls short.

https://www.facebook.com/share/p/1GCH4VF2dZ/

https://www.facebook.com/share/p/188VNiYtZs/
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Kalua
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Does anyone know if we getting multi-GPU for Real Time Pathtracing?
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coilbook
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When will we get procedural clouds like in vray?
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Kalua
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coilbook wrote: Wed Mar 25, 2026 3:06 pm When will we get procedural clouds like in vray?
That's actually a great one.
Will make a wish in the "Feature Request" Section. (if not already in)

PS: Feature Request Already there: help by voting
https://render.otoy.com/requests/?qa=665/request-sky-%26-atmosphere-system-for-octane-daylight&show=665#q665
C4D 2025.1.1 Octane v1.9 // Octane SA 2026.2, Windows 11 Pro, X399, AMD TR 2950X, <<2 X 3090 + NVlink>>, 128 GB RAM, NVIDIA SD 595.79
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PolderAnimation
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Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?
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wallace
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PolderAnimation wrote: Mon Mar 30, 2026 11:14 am Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?
Can you be more specific? Not really sure what do you mean by does not work very well, is it a speed issue or is it a noise issue?

AI light 2.0, despite its name, is a complete overhaul, so it would be behave quite differently.
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