Hello,
there is a bug with the motion blur, everything works fine when I put the motion blur in the general camera setting but is doesn't work inside the camera modifier, please see attached file.
Motion blur issue
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AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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- paride4331

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- Joined: Fri Sep 18, 2015 7:19 am
Hi remKa,
It looks like something might be getting stuck. Could you double-check on-off the Motion Blur settings for the affected objects in the Octane Object Properties panel and then try adjusting the camera’s Motion Blur slider again?
Regards
Paride
It looks like something might be getting stuck. Could you double-check on-off the Motion Blur settings for the affected objects in the Octane Object Properties panel and then try adjusting the camera’s Motion Blur slider again?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hello, that's not working, it happens on every scene
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331

- Posts: 3911
- Joined: Fri Sep 18, 2015 7:19 am
Hi remKa,
Yes, I meant that there’s something that needs to be fixed, but in the meantime it’s a workaround.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3911
- Joined: Fri Sep 18, 2015 7:19 am
Hi remKa,
The issue should be fixed in the next release.
Regards
Paride
The issue should be fixed in the next release.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi, thank you !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
Hello Paride,
I also have depth of field issues sometimes with universal camera, I have to relaunch the octane viewport to get it right (every objects are movable proxies) :
It happens when I switch between cameras :
I also have depth of field issues sometimes with universal camera, I have to relaunch the octane viewport to get it right (every objects are movable proxies) :
It happens when I switch between cameras :
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AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331

- Posts: 3911
- Joined: Fri Sep 18, 2015 7:19 am
Hi remKa,
I can’t reproduce the issue. It seems like it might be related to the scene scale, but if that were the case it should always occur with the Real Camera. Does it happen only in that scene, or in other scenes too?
Regards
Paride
I can’t reproduce the issue. It seems like it might be related to the scene scale, but if that were the case it should always occur with the Real Camera. Does it happen only in that scene, or in other scenes too?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hello Paride,
this is with the Universal Camera, not the real camera, it does happen on other scenes yes
this is with the Universal Camera, not the real camera, it does happen on other scenes yes
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
