Octane 2026.2 for Cinema4D - v1.8.4

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Anlv
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desire wrote: Thu Feb 26, 2026 8:25 am
Anlv wrote: Thu Feb 26, 2026 2:14 am Starting from version 1.8.3, has the float texture node been removed?
It's just renamed. Placed at blue group at the top in node editor
Thank you, I think it is now "Grayscale color."
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desire
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Anlv wrote: Thu Feb 26, 2026 11:24 am Thank you, I think it is now "Grayscale color."
You're quite right.
Some other nodes changed their names too. rgb spectrum, octane gradient....
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bepeg4d
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Yes, from a long time there were some nodes mistakenly named, and differently from Standalone or other plugins.

Float texture is a good example, it is named Grayscale texture in Standalone or other plugins, to be not confused with Float value node.

The same is for Octane Gradient, that means nothing, it must be called Gradient Map like in Standalone, because you can apply a gradient on an input texture, similar to C4D Colorizer node, not to C4D Gradient, we have the Gradient generator node for that.

Happy GPU rendering!

ciao,
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Anlv
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I think there are some issues with the new version of Shader Color, as some unknown changes occur after converting the color space/modifying the view transform (project).
PixPin_2026-03-02_09-06-00.png
ScreenToGif_0050.mp4
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shine71
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Hi everyone!
I'm facing a weird behavior, that would be great if any of you can tell me how to solve it.
When I increase samples during a render in LV it restarts from scratch (in previous version it was simply increasing time going ahead with what done till that moment) and moreover render becomes darker. If I want to have again same lighting I need to resend to LV.
This happens even with any of other settings in kernel settings.
Any idea?
Thanks in advance!

Cheers
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Kalua
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shine71 wrote: Tue Mar 03, 2026 12:40 pm Hi everyone!
I'm facing a weird behavior, that would be great if any of you can tell me how to solve it.
When I increase samples during a render in LV it restarts from scratch (in previous version it was simply increasing time going ahead with what done till that moment) and moreover render becomes darker. If I want to have again same lighting I need to resend to LV.
This happens even with any of other settings in kernel settings.
Any idea?
Thanks in advance!

Cheers
Maybe recording a video from your screen as you replicate those issues would help team or other members understand it.
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shine71 wrote: Tue Mar 03, 2026 12:40 pm Hi everyone!
I'm facing a weird behavior, that would be great if any of you can tell me how to solve it.
When I increase samples during a render in LV it restarts from scratch (in previous version it was simply increasing time going ahead with what done till that moment) and moreover render becomes darker. If I want to have again same lighting I need to resend to LV.
This happens even with any of other settings in kernel settings.
Any idea?
Thanks in advance!

Cheers
I'm having the same and other problems, reported here:
viewtopic.php?t=85513

I actually hadn't noticed that it also starts re-rendering on sample increase before reading your post though.
Apparently a known bug being looked at, hopefully being prioritized.
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