Octane 2025.5 for Unreal Engine 0.86

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Moderator: ChrisHekman

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ChrisHekman
OctaneRender Team
Posts: 1116
Joined: Wed Jan 18, 2017 3:09 pm

Hi all

Here is a release with various fixes and improvements.
For the next patch the focus will be Unreal 5.7, Octane 2026 and supporting meshlets and virtual texturing

Octane for Unreal Engine

Changes:
  • Upgraded to Octane 2025.5
  • Material preview rendering is now asynch, so UI is no longer sluggish in the octane mateiral editor
  • Added a fallback node to the Octane to Unreal material converted for nodes that are not supported by the converter or unreal
  • Added various node conversions for the Octane to Unreal mateiral converter
  • Octane to Unreal mateiral converter now autoformats the created unreal material
  • Octane to Unreal mateiral converter now has fewer redundant and duplicate nodes
  • Fixed spline mesh issue where incorrect mesh was generated for octane
  • Moving nodes in Octane Material Editor is now correctly saved always
  • Fixed situation where the usage of vertex normal in materials could break in Octane
  • Fixed Unreal to Octane material conversion crash
  • Camera now works correctly when rendering out a sequence via the commandline
  • Fixed MRQ crash
  • RGB Image nodes now accept any type of texture instead of only texture2d
  • Animated textures now work in octane materials
  • Animated textures are now in the correct color space
  • R32 float and ARGRf32 support for textures

WIN
UE 5.6
Studio+ Installer: https://render.otoy.com/customerdownloads/plugins/26/e2/b8/bc/OctaneStudio0_86_UE5_6.exe
Free Version Installer: https://render.otoy.com/plugindownloads/2c/ba/95/f8/OctanePrime0_86_UE5_6.exe

UE 5.5
Studio+ Installer: https://render.otoy.com/customerdownloads/plugins/63/43/88/02/OctaneStudio0_86_UE5_5.exe
Free Version Installer:https://render.otoy.com/plugindownloads/af/11/72/48/OctanePrime0_86_UE5_5.exe
Last edited by ChrisHekman on Tue Feb 10, 2026 12:29 pm, edited 1 time in total.
MakB
Posts: 3
Joined: Fri Aug 20, 2021 9:40 pm

Hi Chris,
Thanks for the update. it stopped octane from crashing however metahuman materials dont convert and render grey. It was mentioned to use ray tracing kernel in 0.80. I have tried direct and path tracing so far.
I appreciate your help on this.
ChrisHekman
OctaneRender Team
Posts: 1116
Joined: Wed Jan 18, 2017 3:09 pm

MakB wrote: Wed Jan 14, 2026 4:11 am Hi Chris,
Thanks for the update. it stopped octane from crashing however metahuman materials dont convert and render grey. It was mentioned to use ray tracing kernel in 0.80. I have tried direct and path tracing so far.
I appreciate your help on this.
Metahumans are on the todo list. Im currently working on adding Meshlets and Virtual textures. Next will be improving Metahumans and adding substrate
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