[Sell] Volumetric fog - scenes

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
nuno1980
Licensed Customer
Posts: 786
Joined: Sat Dec 18, 2010 10:04 pm

Hello, guys. :)

-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --


This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus for caustics and for lights reflected+refracted and is downscaled to 1280x720 at path tracing (PT).

-Rendered view-:
ground@rough 0.0632 with fog density 0.05.jpg
-Wireframe (Info channel kernel) view-:
ground@rough 0.0632 with fog density 0.05 - wireframe.jpg

-Screen, render and image settings-:
- Resolution screen: 7680x4320
- Render kernal: path tracing (PT) for variable caustics and for lights reflected+refracted and photon tracing(PHT)@radius 2e-5,@GI 1.0 for fixed caustics but "fake shadows" enabled for fog at PHT kernel
- Number of samples per pixel:
-at PT - 3M spp on left-middle region - 342h57min
-at PHT - ~8800 spp on right region - 4h11min
- Depthes ray: 51-diffuse and 92-specular for both PT and PHT
- Render time: 347h08min
- Format image: uncompressed EXR (Free "GIMP" is required for open this image - Download here) with exposure 1.583

-> PRICE of 1 normal image rendered (but unluckly I forgot to enable "Open Image Denoise", very sorry ;)) with free 2 separate regions picked included: US$35 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan. ;)

-> You want to downscale any image to 3840x2160 or lower resolution screen for reduce noises. :)

-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry. ;) Open ORBX project and click "Preview Render Target" button/node in "Node graph editor" to render.

Best regards. ;)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24" :D
Post Reply

Return to “M is for Metaverse Gallery”