Displacement + tile patterns + baking texture when composing the shader => crash of the Octane server

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
abecrow
Licensed Customer
Posts: 22
Joined: Wed May 11, 2011 2:42 pm

Hello,

I'm having a problem with the latest version of Blender Octane (2025.2.1 - 30.6.2). To better explain it, I'll use a simple example. First, I'll explain the scenario that's causing this problem.



PC Configuration

Nothing special about the PC:

- AMD 5900X (in eco mode)
- NVIDIA RTX 4070
- 64 GB DDR4
- Blender and the Octane server installed on an SSD. Fairly standard configuration. No issues to report on this front.



Software Requirements

- Latest version of Blender and the Octane server (2025.2.1 - 30.6.2) in its standard version (not just the add-on) and with a default configuration.
- A few plugins for 3D modeling, none for rendering, and just "Node Wrangler for Octane" for nodes.

Overall, the software works correctly.

I should point out that I tested it without the plugins, and it didn't change anything.



The test scene

The test scene is very simple : Starting with an empty scene, I place a plane and a cube (which I put in a collection just to keep it clean - but I don't think that affects the issue). To illuminate the scene, I add a "Texture Environment" in World.

I render, and it works correctly; I have a plane and a cube with a white shader - the default one.



Now, the problem.

On the plane, I create a new shader, and as the screenshot shows, I'm almost able to create a ground texture with displacement.
My shader
My shader
The problem?

Since I added the "Baking Texture" node, at the slightest change, the Octane server closes and therefore doesn't display any rendering. I should point out that Blender doesn't crash, just the Octane server.

I'm also noticing a certain slowness on the shader panel, which is quite unbearable.

Without this node, things are a little better, but more importantly, the server doesn't crash.

In the console, I don't get any particular messages, no warnings, no errors.

I'm new to Octane, so maybe I'm doing it wrong. :oops:

Is this a bug ? A mistake on my part ? Can I create my displacement differently ?

Thanks in advance.
Windows 11 - RTX 4070 - AMD 5900x - 64 Go DDR4
abecrow
Licensed Customer
Posts: 22
Joined: Wed May 11, 2011 2:42 pm

Well, after several tests, I found a way to prevent it from crashing, and to do that, I just have to disable real-time rendering while making changes to the shader.

It seems to have temporarily fixed the issue, but it's still not very practical. :cry:
Windows 11 - RTX 4070 - AMD 5900x - 64 Go DDR4
linograndiotoy
OctaneRender Team
Posts: 1363
Joined: Thu Feb 01, 2018 7:10 pm

As I've mentioned multiple times, Real-Time rendering isn’t a very “safe” option. It disables some important features and can lead to unexpected bugs in certain situations.
My advice is to keep it turned off while doing serious work.
abecrow
Licensed Customer
Posts: 22
Joined: Wed May 11, 2011 2:42 pm

linograndiotoy wrote: Fri Aug 15, 2025 8:31 am As I've mentioned multiple times, Real-Time rendering isn’t a very “safe” option. It disables some important features and can lead to unexpected bugs in certain situations.
My advice is to keep it turned off while doing serious work.
Thank you for your reply.

But in this case, how can I properly create a shader in Octane without seeing the result, except, of course, re-rendering for each change ?

As mentioned above, it's not practical and wastes time.

Maybe I'm missing something about shader creation and relying a little too much on the Cycles render method.

In any case, thank you for your reply :)
Windows 11 - RTX 4070 - AMD 5900x - 64 Go DDR4
J.C
Licensed Customer
Posts: 1860
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

abecrow wrote: Thu Aug 14, 2025 11:18 am Well, after several tests, I found a way to prevent it from crashing, and to do that, I just have to disable real-time rendering while making changes to the shader.

It seems to have temporarily fixed the issue, but it's still not very practical. :cry:
Did you mean this option below or completely turning off rendering?
Screenshot 2025-08-18 092956.png
If you disable the above option rendering will slow down a bit, but not at the point it will not be usable to work with.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
abecrow
Licensed Customer
Posts: 22
Joined: Wed May 11, 2011 2:42 pm

Thank you for your reply.

No, I was talking about literally stopping live rendering mode while I'm making changes to the shaders.

I have not tested this feature, which is disabled by default on my side.

Once checked, it no longer displays anything in the render window. Maybe I'm using it incorrectly.
Windows 11 - RTX 4070 - AMD 5900x - 64 Go DDR4
J.C
Licensed Customer
Posts: 1860
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Ok, so you are talking about disabling rendering in viewport, not a feature called "Real-time". This feature improves viewport latency, but rendering speed remains similar when it is on. I'm not sure why it is called "Real-time" which is quite misleading.

Going back to your issue is is either an engine issue or an addon issue.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1363
Joined: Thu Feb 01, 2018 7:10 pm

abecrow wrote: Mon Aug 18, 2025 8:22 am Thank you for your reply.

No, I was talking about literally stopping live rendering mode while I'm making changes to the shaders.

I have not tested this feature, which is disabled by default on my side.

Once checked, it no longer displays anything in the render window. Maybe I'm using it incorrectly.
Thanks for the clarification. Can you please provide a scene showing the problem I can test here? Thanks.
linograndiotoy
OctaneRender Team
Posts: 1363
Joined: Thu Feb 01, 2018 7:10 pm

Seems to work fine here.
Screenshot 2025-08-19 095744.png
abecrow
Licensed Customer
Posts: 22
Joined: Wed May 11, 2011 2:42 pm

The Blend file is attached.
test_mat.blend
(542.49 KiB) Downloaded 9 times
Thanks
Windows 11 - RTX 4070 - AMD 5900x - 64 Go DDR4
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