I'm having a problem with the latest version of Blender Octane (2025.2.1 - 30.6.2). To better explain it, I'll use a simple example. First, I'll explain the scenario that's causing this problem.
PC Configuration
Nothing special about the PC:
- AMD 5900X (in eco mode)
- NVIDIA RTX 4070
- 64 GB DDR4
- Blender and the Octane server installed on an SSD. Fairly standard configuration. No issues to report on this front.
Software Requirements
- Latest version of Blender and the Octane server (2025.2.1 - 30.6.2) in its standard version (not just the add-on) and with a default configuration.
- A few plugins for 3D modeling, none for rendering, and just "Node Wrangler for Octane" for nodes.
Overall, the software works correctly.
I should point out that I tested it without the plugins, and it didn't change anything.
The test scene
The test scene is very simple : Starting with an empty scene, I place a plane and a cube (which I put in a collection just to keep it clean - but I don't think that affects the issue). To illuminate the scene, I add a "Texture Environment" in World.
I render, and it works correctly; I have a plane and a cube with a white shader - the default one.
Now, the problem.
On the plane, I create a new shader, and as the screenshot shows, I'm almost able to create a ground texture with displacement.
The problem?
Since I added the "Baking Texture" node, at the slightest change, the Octane server closes and therefore doesn't display any rendering. I should point out that Blender doesn't crash, just the Octane server.
I'm also noticing a certain slowness on the shader panel, which is quite unbearable.
Without this node, things are a little better, but more importantly, the server doesn't crash.
In the console, I don't get any particular messages, no warnings, no errors.
I'm new to Octane, so maybe I'm doing it wrong.

Is this a bug ? A mistake on my part ? Can I create my displacement differently ?
Thanks in advance.