OctaneRender® pre-Beta 2.4 (win x64) [OBSOLETE]

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abstrax
OctaneRender Team
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kubo wrote:I really love the new GUI and the new features, besides those small bugs, I just have two questions/requests, would it be possible (if people find it useful) when the render panel is lock to be able to pan the frame around and zoom (ctrl+mouse)? I think that the lock is one of the most useful new features for dummies like me that without knowing move the view when it was about to finish, but yet, I would like to be able to move and zoom the picture without risking "reseting" the zoom.
If it's as easy as I think and time allows, I will make the viewport zoom/pan-able, even if the lock is active.
The other request is about alpha maps (arf, I love alpha maps, I really love them) could we have a flag for the command line to turn it on/off?
Sorry, I didn't get that. What exactly do you mean and why would it be of any use?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
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sorry, I meant the alphabackground option, to have a flag to force it from command line, like -a 1 to turn it on.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
tchoa
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NVidia drivers 266.35 | Cuda 3.2.1 | GTX460m 1.5Go | Win7 x64

Subsampling has wrong behaviour : static buffer's area (bottom and right areas depending on subsampling's state)
Tooltips are both '2x2 subsampling'

Maybe it comes from my driver version (beta) and cuda version.

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
john_petrucci
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Hello, there is out new driver NVIDIA release 266.58

http://www.nvidia.com/object/win7-winvi ... river.html


Work properly with the new version pre-Beta 2.4???


Thank You!

Paolo
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
DayVids
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Don't think I saw it mentioned in this thread, but I had a bug report in on the CTRL+Zoom on the render view port, if I zoom into the bottom it zooms into the top, and vice versa - this is still present in the 2.4 intermediate
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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Elvissuperstar007
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1.24 constantly crash! installed new drivers 266.58 (NVIDIA 480 GTX), at the scene seven-million polygons in octane 1.3 GB of video memory

uploaded the scene, only 300 MB of video memory, and 15 light bulbs, starting hang eventually collapse
Last edited by Elvissuperstar007 on Tue Jan 18, 2011 7:03 pm, edited 2 times in total.
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ROUBAL
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Don't think I saw it mentioned in this thread, but I had a bug report in on the CTRL+Zoom on the render view port, if I zoom into the bottom it zooms into the top, and vice versa - this is still present in the 2.4 intermediate
Hi Dayvids : I confirm the bug : I reported that several times : the Image zoom already didn't work in previous version, and the invert button in preferences doesn't invert the zoom : instead, it disables the zoom !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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ROUBAL
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Well, bad news ! I use a new post to separate well the topics : This is a bug report about something very annoying : yesterday, I worked all the day on a big scene and everything worked fine.

Today, I have received my new Samsung screen (a 1920x1200 instead of my previous 1600x1200). All my software work fine, but Octane sometimes refuse to open, and when it opens, once the scene loaded , clicking on th mesh node has no effect, the memory is not filled, and Octane crashes if I click on the camera reset button, freezing completely the computer and requiring hard reboot by the power button ! (I tried with simple and big scenes as well that worked fine previously, in 2.3v5 and 2.4 as well). So, currently I can't use Octane. I have worked night and day for weeks for the competition, and now I'm stuck ! :cry:

As the screen uses the same driver as the other one used yesterday, I don't see the relation with the screen... Changing back will be difficult, because I have put the previous screen on an other machine...

I have switched the main and secondary screens by software and by harware (switching plugs) with no effect.

I can't load ocs files, and I cant load an obj file ! Octane doesn't load files at all.

:arrow: An other important thing : please, in the upcoming release, remove the splash screen ! If I remember well, it had been removed for a good reason : Bringing it back has brought a problem that I already reported in previous versions : When a Windows popup warning appears due to a problem when launching Octane, it appears behind the spash screen, and can't be neither read nor clicked. :!:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Zay
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What does GPU-Z tell you?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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abstrax
OctaneRender Team
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ROUBAL wrote:...I can't load ocs files, and I cant load an obj file ! Octane doesn't load files at all.
Do you have the same problems with 1.023 v5? Can you load/render the demo scenes? What happens if you export a simple cube? Are you still using the GeForce 260.99?
:arrow: An other important thing : please, in the upcoming release, remove the splash screen ! If I remember well, it had been removed for a good reason : Bringing it back has brought a problem that I already reported in previous versions : When a Windows popup warning appears due to a problem when launching Octane, it appears behind the spash screen, and can't be neither read nor clicked. :!:
Ok. I will have a look.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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