OctaneRender® pre-Beta 2.4 (win x64) [OBSOLETE]

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,


Refractive Software® is proud to announce the availability of the first beta 2.4 CUDA 3.2 testing release.

This release is built against the latest Nvidia CUDA 3.2 toolkit.
As this is the first CUDA 3.2 release, please read this entire post before proceeding to download/use the software.



IMPORTANT NOTE: Regarding CUDA toolkit use and Multi-GPU support

During our migration to cuda 3.2 we have noticed that due to changes to the CUDA toolkit by NVIDIA,
our approach to multi-gpu rendering on Geforce products has been handicapped.
As a result using more than one GPU with a CUDA 3.2 release does not offer a speed increase.

We are rewriting the multi-gpu feature to resolve this issue, also adding some new features,
so as an intermediate solution we will be supplying both CUDA 3.2 and CUDA 3.0 solutions.

CUDA 3.0: Correctly functioning multi-gpu support, but using 2/3rd of the cores of GTX460 and GTX5xx cards.
CUDA 3.2: Correct use of all the GTX460 and GTX5xx cores, and support for newer drivers.

Provided below is an initial Windows x64 CUDA 3.2 build. If no major issues are found we will release a CUDA 3.0 build shortly after,
and releases for Windows 32bit, Linux and Apple Mac OS X.



Please note this version requires you to enter your OctaneLive® license information. These can be found as explained here:
http://www.refractivesoftware.com/forum ... =24&t=3095


New Features and fixes since pre-2.3 v5

Code: Select all


RENDERER

- Black vertical areas on GTX460 and GTX5xx cards is fixed.
- Alpha Channel output support
- Alpha mapped material now cast correct shadows. (Only pathtracing integrator currently, can be enabled/disabled in pathtracing kernel options. If not needed, switch it off for slightly better performance)
- Gradient Mapping Node for more advanced procedural materials
- Shift lens option with configurable X and Y offset in camera (Usefull for architectural renderings)
- Opacity channel value of zero could crash the engine, which is now fixed.
- Crash when creating a new file while activating a node is fixed.
- Display of correct amount of cores used for GTX460 and GTX5xx series cards.

USER INTERFACE

- Node Graph Editor can be panned to edit large node networks
- Tooltips that display nodepin names when hovering over them. Hover with the mouse over the pin icon in the Node Inspector and you will see the name of the input pin.
- Node Inspector panel is compactified for better use of screen real-estate, and uses a fixed width on all displays.
- Render Preview Configuration preview buttons have been moved to the top of the Node Inspector panel to make better use of screen real-estate.
- Lock button to lock renderviewport during rendering.
- OBJ MTL use of textures with alphachannel will create an alphatexture node on the material's alphatexture channel.
- Bug where some nodeconnections are not drawn is fixed
- Nodepin connection bugs fixed which would cause assert errors and crashes 
- Moving a node in the node graph editor rebuilds the node system and restarts the render process, is fixed.
- Recenter view button added to reset the image view in the render viewport, and the pannable nodegraph view.

IO / CONTROL

- Material relinking and emitter relinking from plugins bug is fixed.
- Image, FloatImage and AlphaImage textures now have a reload button to release an image in use.
- command line -g flags causing a crash is fixed.
- Selecting a different device in the CUDA device info dialog, throws an assert, is fixed.
- load 2 mesh nodes, select one then other causes crash, is fixed.
- Command line width and height flags maximum raised from 4096 to 8192.


[/b]How to connect to OctaneLive® through a firewall/router[/b]
If you have a firewall/router, and you cannot log into the octanelive® service (eg, the server cannot be contacted),
configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.


CUDA drivers/toolit requirements

To use this release you should install the latest Nvidia drivers for your GPU.
It was built with and tested with:

* NVIDIA CUDA SDK v3.2
* NVIDIA Display Driver: 260.99 (From main nvidia download page)



Download


MS Windows

ZIP file archives:
CUDA 3.2: 64bit: http://www.refractivesoftware.com/rcdow ... cuda32.zip ( 35 MB)
32bit: Coming soon


GNU/Linux

gzipped/tar archives:
64bit: Coming soon


Apple Mac OS X (10.5/6)

Installer package:
32bit: Coming soon


Please post your experiences and issues with this release in this thread.
Your help is much appreciated.

Yours,
The OctaneRender® Team.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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oguzbir
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:D Thank you...
My Portfolio
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

good job Octane Team !

8-)

thank you !
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

This is going to be a fun week, thank you Refractive! :lol:
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
GDRS
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Testing...

Thank you octane team.
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radiant
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sweet
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Elvissuperstar007
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excellent!! But here this socket can be moved back to 1.25 to place, it is not very comfortable in this position
Attachments
1.24.jpg
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steveps3
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Looks like the new engine cannot handle large scenes (high poly count) so far it has crashed 4 times, refused to import twice and when I use the blender export, the model imports with no textures. Where did I save those 2.3-5 runtime files...
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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radiant
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So in this release can i make a alpha pass to a certain object.

Import Mesh - Select my Material lets say a fountain - can i make it so, it dosent show in the final render?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
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steveps3 wrote:Looks like the new engine cannot handle large scenes (high poly count) so far it has crashed 4 times, refused to import twice and when I use the blender export, the model imports with no textures. Where did I save those 2.3-5 runtime files...
Hmm, we haven't changed anything in the area of geometry import, storage and conversion. Could you please check if the same problems occur with 1.023 v5? And if not, could you please send me one of those files that don't import and/or crash?

Thank you,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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