OctaneRender® for 3ds max® v2024.1.2 - 15.12
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- imanshirani
- Posts: 23
- Joined: Tue May 24, 2016 3:29 pm
- Location: Remote
- Contact:
2024.1.2 - 15.12 has issue with network rendering
in stand-alone
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
imanshirani,
Have you installed the plugin and daemon with the same SDK version?
Regards
Paride
Have you installed the plugin and daemon with the same SDK version?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- imanshirani
- Posts: 23
- Joined: Tue May 24, 2016 3:29 pm
- Location: Remote
- Contact:
yesparide4331 wrote:imanshirani,
Have you installed the plugin and daemon with the same SDK version?
Regards
Paride
OctaneRender_Studio+_2024_1_2_node_win
OctaneRender_Studio+_2024_1_2_win
OctaneRender_Studio+_for_3ds_Max_2024.1.2_-_15.12
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi imanshirani,
Could you try manually setting the same master network port in the plugin as the standalone version?
Regards
Paride
Could you try manually setting the same master network port in the plugin as the standalone version?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- MartinBoom
- Posts: 59
- Joined: Mon Apr 02, 2018 8:10 pm
Hi,
since versions 15.11 and 15.12 i'm having several and constant crashes when rendering into octane viewport (open octane viewport)
running the Nvidia studio drivers 572.16 (latest when posted) and previous versions (of drivers and octane 15.11) also had the same issue.
3ds max 2018.
the scenes are not that big (below 2 millon polys) forestpack but minimal.
i not able to isolate what could causing it but, as the copying any texture black body with ies was crashing. i think it has to do to the stability of the build itself.
unusual and a workflow killer.
regards
martin
since versions 15.11 and 15.12 i'm having several and constant crashes when rendering into octane viewport (open octane viewport)
running the Nvidia studio drivers 572.16 (latest when posted) and previous versions (of drivers and octane 15.11) also had the same issue.
3ds max 2018.
the scenes are not that big (below 2 millon polys) forestpack but minimal.
i not able to isolate what could causing it but, as the copying any texture black body with ies was crashing. i think it has to do to the stability of the build itself.
unusual and a workflow killer.
regards
martin
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
It seems I can reduce my issues, raising the GPU Headroom to 1024MB.
I also can eliminate the bug with forest objects not being visible anymore on later frames in some cases, when I not use them as a moveable proxy. But not nice in animations.
I also can eliminate the bug with forest objects not being visible anymore on later frames in some cases, when I not use them as a moveable proxy. But not nice in animations.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- imanshirani
- Posts: 23
- Joined: Tue May 24, 2016 3:29 pm
- Location: Remote
- Contact:
YES but not workingparide4331 wrote:Hi imanshirani,
Could you try manually setting the same master network port in the plugin as the standalone version?
Regards
Paride