Camera Shaking violently when rendering with octane?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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sdandrus wrote:OK, good to know. Thanks for the quick response! As for the other post I made I dont remember what the outcome was. Ive been insanely busy but I must have figured it out!
Np. I'm looking for this issue. To put a control for negative values can be a good idea.
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zhollifield
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I've got the same issue. It will randomly render with a shaking camera. When I re-render, it works fine.
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aoktar
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zhollifield wrote:I've got the same issue. It will randomly render with a shaking camera. When I re-render, it works fine.
Propably it's about very low coordinates or target distance values. Renderer run on single precision float-math. This can cause math errors.
Create a default camera and put under your camera and test it again.
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zhollifield
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Making a new camera and placing it as a child of the bad camera seemed to work. Thank you.
fuelnewmedia
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It definitely is a bug related to focus distance.
Simply set the focus distance of the C4D camera to 0, and you'll have a wildly shaking rendering.

Best regards,
Paul
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aoktar
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fuelnewmedia wrote:It definitely is a bug related to focus distance.
Simply set the focus distance of the C4D camera to 0, and you'll have a wildly shaking rendering.

Best regards,
Paul
I don't suppose that's a BUG. Most likely a limitation of single-precision math. You may try to change ray-epsilon and check if it fixes that.
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TvVliet
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Thats it!

This solved my shaking camera issue in the render which wasn't visible in the viewport [SOLVED]
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