Camera Shaking violently when rendering with octane?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sdandrus
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Hello,

I have an animated logo with an animated camera that has a smooth animation path. When I render with the standard renderer it renders out smooth. When I render with octane the camera jerks around like crazy and it is unusable. There are no constraints or expressions involved. Is this an issue anyone has encountered and is there a fix? Under deadline hope I get some help on this, thanks in advance.
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aoktar
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No. Sample scene please!!!
I think you forgot to answer for your other question: viewtopic.php?f=30&t=52605&p=264259#p264259
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sdandrus
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OK, here is the scene file
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octane shake.zip
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aoktar
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sdandrus wrote:OK, here is the scene file
Thanks. Really interesting issue. I'm gonna check it until get the reason.
Can you replace your camera with new one to fix that in this period?
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sdandrus
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I tried making a new camera and baking the frames and I got the same issue. I also tried merging to a new file and using an xref and experienced the shaking as well so I'm not sure what else to try as a workaround :cry:
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aoktar
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sdandrus wrote:I tried making a new camera and baking the frames and I got the same issue. I also tried merging to a new file and using an xref and experienced the shaking as well so I'm not sure what else to try as a workaround :cry:
It's clearly visible issue in LV if you just do a zoom out for your camera. It will be shaken on zooming effect. But it get fixed when i put a new camera under your dummy object.
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aoktar
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I see that's about your FOCUS object. It stays behind of camera on your scene. Locate it in front of camera.
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sdandrus
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OK, I made a new camera as a child of the old camera and it works - also I just saw your post - so if the focus object is behind the camera it will cause this issue?
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aoktar
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sdandrus wrote:OK, I made a new camera as a child of the old camera and it works - also I just saw your post - so if the focus object is behind the camera it will cause this issue?
Yes apparently. Looks like a calculation error on renderer when you have negative value for focus distance as i said in this post: viewtopic.php?f=30&t=55745#p285588
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sdandrus
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OK, good to know. Thanks for the quick response! As for the other post I made I dont remember what the outcome was. Ive been insanely busy but I must have figured it out!
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