2.4 pre-beta speed improvement on 460 gtx

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t0m4sk0
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In our test speed improvment with cuda 3.2 get 460 gtx 15-20 %.
I think, it is not enough.
Gtx 460 has 1/3 more cores and also radiance was talking about 15-20 % improvement with cuda 3.2 against to 3.0.

So I was expecting 70 % (50 + 20) better performance in this version.

What is wrong ?
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
mirobimbo
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My improvment in my tests is about 20% too.
Sorry my English.
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Jaberwocky
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Yep i have the same on my 460 as well about 10% speed improvement which i suspect is down to the optimising of the code on this release rather than actually using the other 112 cores.

One thing has occured to me.

What if Cuda was using all the cores all along but was just reporting that it saw only 2/3rds of the cores?

i wonder if there is any way of checking?

Just a thought....I might be wrong.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
t0m4sk0
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Jaberwocky wrote:Yep i have the same on my 460 as well about 10% speed improvement which i suspect is down to the optimising of the code on this release rather than actually using the other 112 cores.

One thing has occured to me.

What if Cuda was using all the cores all along but was just reporting that it saw only 2/3rds of the cores?

i wonder if there is any way of checking?

Just a thought....I might be wrong.
disabling alphashadows increase speed of another 10 %
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
t0m4sk0
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Seems to be like only Cuda 3.2 speed increase,
maybe 336 cores is only showing but doesnt working
:?:
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
infernoVFX
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You have the tool that's shipped with Cuda toolkit and it's called "Visual Profiler".... Or the simplest way to monitor GPU cores usage is GPU-Z ver 0.5, hope this helps.

If you check the graph in GPU Z you'll see that with Cuda 3.2 (Octane 2.4 ver) cores are constantly on 95%, wheres on 2.3v5 there's oscillation in the cores usage. This is (i believe:) where the difference in speed is coming from. Sorry for my English.
GpuZ_2.4.jpg
GpuZ_2.3v5.jpg
All the best,
Voja
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abstrax
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Unfortunately, there is more to speed than only the number of cores. All these additional cores are only of any help, if you can utilitze them, i.e. the code runs fully parallel. How parallel things can be executed, depends on the geometry, materials and kernel settings and other stuff. -> An increase of 50% render speed is not possible and won't happen.

Also make sure that you disable alpha shadows if you want to compare render speed.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
infernoVFX
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Hi Marcus,

On my system the speed is the same with or without alpha shadows - literally identical. Again, that's on gtx 580. I just wanted to point out the tools for monitoring GPU usage. Thanks for your explanation and input on the subject.

Regards,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
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n1k
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Well, U should have heavy use of alpha mapped geometry to see difference between alpha shadows on/off. Try rendering tree, for example, and speed impact should be obvious.

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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abstrax
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infernoVFX wrote:Hi Marcus,

On my system the speed is the same with or without alpha shadows - literally identical. Again, that's on gtx 580. I just wanted to point out the tools for monitoring GPU usage. Thanks for your explanation and input on the subject.

Regards,
Voja
Yup, thanks for that :)

Regarding the speeds with and without alpha-shadows: If you use only HDRI lighting and no emitters and no sun, then the alpha-shadow option becomes indeed completely unimportant.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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