In our test speed improvment with cuda 3.2 get 460 gtx 15-20 %.
I think, it is not enough.
Gtx 460 has 1/3 more cores and also radiance was talking about 15-20 % improvement with cuda 3.2 against to 3.0.
So I was expecting 70 % (50 + 20) better performance in this version.
What is wrong ?
2.4 pre-beta speed improvement on 460 gtx
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Yep i have the same on my 460 as well about 10% speed improvement which i suspect is down to the optimising of the code on this release rather than actually using the other 112 cores.
One thing has occured to me.
What if Cuda was using all the cores all along but was just reporting that it saw only 2/3rds of the cores?
i wonder if there is any way of checking?
Just a thought....I might be wrong.
One thing has occured to me.
What if Cuda was using all the cores all along but was just reporting that it saw only 2/3rds of the cores?
i wonder if there is any way of checking?
Just a thought....I might be wrong.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
disabling alphashadows increase speed of another 10 %Jaberwocky wrote:Yep i have the same on my 460 as well about 10% speed improvement which i suspect is down to the optimising of the code on this release rather than actually using the other 112 cores.
One thing has occured to me.
What if Cuda was using all the cores all along but was just reporting that it saw only 2/3rds of the cores?
i wonder if there is any way of checking?
Just a thought....I might be wrong.
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
You have the tool that's shipped with Cuda toolkit and it's called "Visual Profiler".... Or the simplest way to monitor GPU cores usage is GPU-Z ver 0.5, hope this helps.
If you check the graph in GPU Z you'll see that with Cuda 3.2 (Octane 2.4 ver) cores are constantly on 95%, wheres on 2.3v5 there's oscillation in the cores usage. This is (i believe:) where the difference in speed is coming from. Sorry for my English.
All the best,
Voja
If you check the graph in GPU Z you'll see that with Cuda 3.2 (Octane 2.4 ver) cores are constantly on 95%, wheres on 2.3v5 there's oscillation in the cores usage. This is (i believe:) where the difference in speed is coming from. Sorry for my English.
All the best,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Unfortunately, there is more to speed than only the number of cores. All these additional cores are only of any help, if you can utilitze them, i.e. the code runs fully parallel. How parallel things can be executed, depends on the geometry, materials and kernel settings and other stuff. -> An increase of 50% render speed is not possible and won't happen.
Also make sure that you disable alpha shadows if you want to compare render speed.
Cheers,
Marcus
Also make sure that you disable alpha shadows if you want to compare render speed.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Hi Marcus,
On my system the speed is the same with or without alpha shadows - literally identical. Again, that's on gtx 580. I just wanted to point out the tools for monitoring GPU usage. Thanks for your explanation and input on the subject.
Regards,
Voja
On my system the speed is the same with or without alpha shadows - literally identical. Again, that's on gtx 580. I just wanted to point out the tools for monitoring GPU usage. Thanks for your explanation and input on the subject.
Regards,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Well, U should have heavy use of alpha mapped geometry to see difference between alpha shadows on/off. Try rendering tree, for example, and speed impact should be obvious.
Cheers,
n1k
Cheers,
n1k
Yup, thanks for thatinfernoVFX wrote:Hi Marcus,
On my system the speed is the same with or without alpha shadows - literally identical. Again, that's on gtx 580. I just wanted to point out the tools for monitoring GPU usage. Thanks for your explanation and input on the subject.
Regards,
Voja

Regarding the speeds with and without alpha-shadows: If you use only HDRI lighting and no emitters and no sun, then the alpha-shadow option becomes indeed completely unimportant.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra