For both new version of 29.13 and 29.14, in the material output node, the octane option is missing.
though for new project if choose "all" it may still work when using octane engine,
I believe this is a bug:
please imagine for old projects, it will be a big thing to change hundreds of materials...
octane option for material output is missing
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
Not a bug, just a change due to Blender's API limitations (Custom Build and Addon versions need to be unified as much as possible).
Just use the All option for Octane.
Just use the All option for Octane.
Sorry, I found out why this issue is coming out.
when an old material has both evee or cycles output and octane output,
it will not converted correctly automatically, means the output option will leave as empty instead of "all".
So, my old projects cannot be corrected converted,
I hope this issue can be addressed, thanks.
when an old material has both evee or cycles output and octane output,
it will not converted correctly automatically, means the output option will leave as empty instead of "all".
So, my old projects cannot be corrected converted,
I hope this issue can be addressed, thanks.
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
This should be fixed already in 29.15.
If you have old scenes still presenting the issue, please send it to us (the simpler the better).
If you have old scenes still presenting the issue, please send it to us (the simpler the better).
True as you said, in the 29.15 the issue is almost correct for most cases.
though I find myself in an embarrassed situation.
attached please find, when the old file is in the asset library, the issue remains...
if you open the problematic .blend file directly, it is fine, but if you insert the sofa from the asset library see the below image, the leather material lost...
though I find myself in an embarrassed situation.
attached please find, when the old file is in the asset library, the issue remains...
if you open the problematic .blend file directly, it is fine, but if you insert the sofa from the asset library see the below image, the leather material lost...
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti