HHbomb wrote:Hi,
I have a material with a texture with a projection "Mesh UV projection" set to 3.
Each time I open my scene, the projection isn't applied. I need to change the value in the node ( 3 to 2 then 2 to 3 ) then the projection is applied.
note : UVW MAP modifier applied to the objects is instanced.
The attachment pbuv.JPG is no longer available
Thanks !
Hi HHbomb,
I couldn't reproduce the issue.
It seems to work fine..
Here is a sample scene with the uv set to 1,2,3 and mixed on several boxes..
You may have other settings that prevent the correct initialization at load time ..?
Could you post a sample scene ?
Thanks