Mesh UV projection problem

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HHbomb
Licensed Customer
Posts: 1376
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi,

I have a material with a texture with a projection "Mesh UV projection" set to 3.
Each time I open my scene, the projection isn't applied. I need to change the value in the node ( 3 to 2 then 2 to 3 ) then the projection is applied. :evil:

note : UVW MAP modifier applied to the objects is instanced.
pbuv.JPG
Thanks !
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi,

I have a material with a texture with a projection "Mesh UV projection" set to 3.
Each time I open my scene, the projection isn't applied. I need to change the value in the node ( 3 to 2 then 2 to 3 ) then the projection is applied. :evil:

note : UVW MAP modifier applied to the objects is instanced.
The attachment pbuv.JPG is no longer available
Thanks !
Hi HHbomb,

I couldn't reproduce the issue.
It seems to work fine..
Here is a sample scene with the uv set to 1,2,3 and mixed on several boxes..
UVSet123_sample.zip
(1.18 MiB) Downloaded 70 times
You may have other settings that prevent the correct initialization at load time ..?
Could you post a sample scene ?
Thanks
HHbomb
Licensed Customer
Posts: 1376
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi,
It seems that it is a problem with normal maps.
PBNM1.zip
(342.3 KiB) Downloaded 71 times
when I open the scene, I have the left render, it I change the value of the Map#399 ( from 3 to 2 then 2 to 3 ) I get the render of the right.

Hope the max file can help. :-)
Attachments
PBNM1.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1376
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

bump
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi,
It seems that it is a problem with normal maps.
PBNM1.zip
when I open the scene, I have the left render, it I change the value of the Map#399 ( from 3 to 2 then 2 to 3 ) I get the render of the right.

Hope the max file can help. :-)
Hi HHbomb,
Sorry for the delay.
Thanks a lot for the scene. I could see the problem.
The issue will be fixed in the next release.
Thanks
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